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Indigo Renderer 3.2.7

Posted: Tue Feb 07, 2012 4:06 am
by lycium
This is a Beta release, intended to fix the crash reported by some AMD users in Indigo 3.2.6.

If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.2.7_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.2.7_Setup.exe


Indigo for Linux 32-bit:
IndigoRenderer_v3.2.7.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.2.7.tar.gz

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.2.7.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.2.7_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.2.7_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.2.7.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.2.7.tar.gz

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.2.7.dmg

Changelog:
3.2.7
* Fixed crash on some AMD CPUs.

Re: Indigo Renderer 3.2.7

Posted: Tue Feb 07, 2012 6:37 am
by Pibuz
Hi guys!
I'm reporting a small bug with current version and Exit Portals: even if the render is NOT using the GPU (so NO plain PT), the image is completely black when I use the new sky model.

Everything is ok if with same settings I enable the former sky model.

Using Indigo 3.2.7, SkIndigo 3.2.5 and nVidia drivers 276.42.

Re: Indigo Renderer 3.2.7

Posted: Tue Feb 07, 2012 1:56 pm
by ENSLAVER
Pibuz wrote:Hi guys!
I'm reporting a small bug with current version and Exit Portals: even if the render is NOT using the GPU (so NO plain PT), the image is completely black when I use the new sky model.

Everything is ok if with same settings I enable the former sky model.

Using Indigo 3.2.7, SkIndigo 3.2.5 and nVidia drivers 276.42.

It does work for me with the new sky model, though in some modes (PT, PT+GPU, PT+MLT) it exhibits odd behaviour. Light comes out both sides of the portal (not just the direction of the normal) and in pure PT or PT+GPU it is really slow to converge.

It should work fine in a BiDir mode Pibuz?

Re: Indigo Renderer 3.2.7

Posted: Tue Feb 07, 2012 2:24 pm
by lycium
This is a confirmed bug and we're looking into it; thx for reporting Pibuz!

Re: Indigo Renderer 3.2.7

Posted: Tue Feb 07, 2012 8:22 pm
by Pibuz
In my experience, the image renders pure black if PT (or GPU) is enabled, even if the sample rate actually goes up. The same error shows up using BiDir too: the problem here seem to be generated by the combined use of EPs and new sky model; the different behaviours may depend on something related to the video card..

Re: Indigo Renderer 3.2.7

Posted: Tue Feb 07, 2012 9:54 pm
by StompinTom
Would it be possible to finally kill the 'material index out of bounds' error? If an object from Blender has a material assigned that is not used for any of its faces, then Indigo won't render it. Frustrating for large, imported scenes.

Also, any updates on the instancing + precision issue?

Otherwise, will test this out once I get a bit of time!

Re: Indigo Renderer 3.2.7

Posted: Tue Feb 07, 2012 11:25 pm
by lycium
No change on the instancing, since generally we don't see any problem with it; if you could send us a scene showing such precision issues I'll definitely look into it though.

Re: Indigo Renderer 3.2.7

Posted: Sat Feb 11, 2012 3:26 am
by OnoSendai
Pibuz wrote:Hi guys!
I'm reporting a small bug with current version and Exit Portals: even if the render is NOT using the GPU (so NO plain PT), the image is completely black when I use the new sky model.

Everything is ok if with same settings I enable the former sky model.

Using Indigo 3.2.7, SkIndigo 3.2.5 and nVidia drivers 276.42.
Thanks for bug report Pibuz. Fixed for 3.2.8.