Indigo Renderer 4.4.16 Release Candidate

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 4.4.16 Release Candidate

Post by OnoSendai » Thu Jan 14, 2021 12:27 pm

This is a release candidate for 4.4.

If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 64-bit:
IndigoRenderer_4.4.16_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_v4.4.16.tar.gz

Indigo for Mac OS X (10.13 - ):
IndigoRenderer4.4.16.dmg


Indigo RT for Windows 64-bit:
IndigoRT_4.4.16_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_v4.4.16.tar.gz

Indigo RT for Mac OS X (10.13 - ):
IndigoRT4.4.16.dmg


Changelog:
4.4.16
* Fixed bug with hardware ID generation code which may have resulted in garbled hardware IDs for some CPUs.
* Fixed error running ISL shaders on some Ryzen processors.
* Updated bundled exporter/plugin versions.
Edit: updated build with * Updated bundled exporter/plugin versions.

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yonosoy
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Re: Indigo Renderer 4.4.16 Release Candidate

Post by yonosoy » Thu Jan 21, 2021 5:03 am

Please, consider the restoration of the realtime access to mie cumulus. Every time you touch a number of the medium it returns uniphorm phase function. Also with henyey-greenstein... So many thanks!

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yonosoy
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Re: Indigo Renderer 4.4.16 Release Candidate

Post by yonosoy » Thu Jan 21, 2021 10:35 am

Also consider to restore Physycall aperture diffraction, 3.8 (for example) is perfect. In 4 you loss the point. So many thanks!

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yonosoy
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Re: Indigo Renderer 4.4.16 Release Candidate

Post by yonosoy » Thu Jan 21, 2021 11:58 am

Also, take at look at this. Yet explained. You must consider too an investigation over a real sensor for optics, your baby is the only one capable of do synthetic photography. There are about thirten minor problems that I can´t remember now. Good Luck...
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pavoda
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Re: Indigo Renderer 4.4.16 Release Candidate

Post by pavoda » Wed Feb 17, 2021 2:19 am

Is it bug ?

Clamp contributions doesn´t work on GPU and active "optimise for denosing"... On CPU is correct.

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pavoda
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Re: Indigo Renderer 4.4.16 Release Candidate

Post by pavoda » Sat Feb 27, 2021 1:47 am

I found bug. When import material to material manager when IPR runs and then I use it, it crashes. If I put material directly from library to object, it is ok. I recorded it. Here is video.

https://youtu.be/1vyX6X3LJJ4

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aleksandera
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Re: Indigo Renderer 4.4.16 Release Candidate

Post by aleksandera » Wed Mar 03, 2021 7:40 am

The spectrum editor does not work correctly. Changing a value takes effect when I change absorption color.

fbrunell
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Re: Indigo Renderer 4.4.16 Release Candidate

Post by fbrunell » Mon Apr 26, 2021 5:23 am

I found another bug that seems to be there for a while. Was running on version 4.2.23 and upgraded to version 4.4.16 and had the same problem :

1. I have 3 screens :
1A) 4K monitor as the principal screen
1B) 1920x1080 as a secondary screen
1C) 2K as a third screen
2. Was working on the principal screen all the time
3. While Indigo was running, I moved it to the secondary screen (Full screen)
4. Render completely succesfully.
5. Closed Indigo
6. After that every time I launch Indigo either from Blender or directly into Indigo. It opens on secondary screen and freeze at launch.
7. Upgraded from 4.2.23 to 4.4.16. No change, still freezes
8. Installed 4.4.16 to another folder. No change, still freezes
9. Deactivated the secondary screen.
10. Indigo moved to third screen on startup and also freezes
11. Deactivated the third screen.
12. Indigo moved automatically to first screen on startup and works fine at startup.
13. It looks like Indigo does not really like starting up not on the primary screen.

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