Search found 48 matches

Search found 48 matches
by easyarchitect
Wed Nov 04, 2009 9:31 pm
Forum: Bugs and Requests
Topic: [REQ] Front plane Camera Clipping
Replies: 7
Views: 2258

Re: [REQ] Front plane Camera Clipping

Why is not possible? Maxwell has it... :wink: Here is one piece of the User Manual Z-clip Planes : Z-clip planes allow you to cut away parts of the geometry in a render by specifying the near and far clipping planes of the camera. This enables you for example to move the camera outside a room, and c...
by easyarchitect
Thu Oct 22, 2009 8:45 pm
Forum: Bugs and Requests
Topic: [REQ] Normal Maps support
Replies: 23
Views: 6978

Re: [REQ] Normal Maps support

Bump maps allow you to reconstruct the (perturbed) normal direction. Normal maps give you the normal direction directly, so it's a bit quicker. I don't think it's only question of speed ... in my case I already have the normal maps , so in order to use them with Indigo, I have to convert them into ...
by easyarchitect
Tue Oct 20, 2009 2:11 am
Forum: Bugs and Requests
Topic: [REQ] Normal Maps support
Replies: 23
Views: 6978

Re: [REQ] Normal Maps support

zeitmeister wrote:Oh fuc*dammit,
it really acts like ordinary bump.

My fault, please excuse... :oops:
The work around I use, to obtain a Bump Map from a Normal Map, is to extract the "Blue component" and then stretch a little bit the image istogram (offline) but the quality is worse.
:(
by easyarchitect
Tue Oct 20, 2009 2:06 am
Forum: Bugs and Requests
Topic: [REQ] Normal Maps support
Replies: 23
Views: 6978

Re: [REQ] Normal Maps support

zeitmeister wrote:Normal maps are supported here...
No mention to Nomal Maps into Indigo Manual ...

Please explain how to use Normal Maps instead of Bump Maps...

:roll:
by easyarchitect
Mon Oct 19, 2009 11:42 pm
Forum: Bugs and Requests
Topic: [REQ] Normal Maps support
Replies: 23
Views: 6978

[REQ] Normal Maps support

Hi, is it possible to use "Normal Maps" into indigo? I've tried with a shader in [bump] section but Indogo ask me to write a function with this prototype : "def eval() real" so I dont know how to encode x,y,z... To convert a Normal Map Image color into a Normal vector you can use this formula: N(x,y...
by easyarchitect
Wed Sep 16, 2009 2:36 am
Forum: Bugs and Requests
Topic: [REQ] Velvet Shader
Replies: 7
Views: 3708

Re: [REQ] Velvet Shader

Hi, I've created a video sequence (divx format) that shows the shader in action (frames rendered in OpenGL)

Please Ono.... :wink:

Bye
by easyarchitect
Tue Sep 15, 2009 9:29 pm
Forum: Bugs and Requests
Topic: [REQ] Velvet Shader
Replies: 7
Views: 3708

Re: [REQ] Velvet Shader

Here is the OpenGL Version (with Bump Mapping and Shadow Maps) :wink:
by easyarchitect
Tue Sep 15, 2009 9:25 pm
Forum: Bugs and Requests
Topic: [REQ] Velvet Shader
Replies: 7
Views: 3708

Re: [REQ] Velvet Shader

Hi Ono, I've included this Shader into Povray, this is the result

When the ISL will permit these type of Shaders I'll try to port the Velvet Shader to Indigo :wink:

Bye
by easyarchitect
Sat Sep 12, 2009 6:27 pm
Forum: Bugs and Requests
Topic: [REQ] Front plane Camera Clipping
Replies: 7
Views: 2258

[REQ] Front plane Camera Clipping

Hi, is it possible to add this feature to Indigo? With a front plane camera clipping it is possible to render the inside part of a room without the necessity of removing some wall(s) as we must do now, note that removing walls can alter the reflections of a mirror (reflects black) and diminish the s...
by easyarchitect
Wed Sep 09, 2009 11:28 pm
Forum: Bugs and Requests
Topic: [REQ] Velvet Shader
Replies: 7
Views: 3708

Re: [REQ] Velvet Shader

Hi, I plan to do a bit of work on Indigo shader language (ISL) to allow for stuff like Velvet, thanks for the information! Sorry but I've found a bug into GLSL Shader, now should be fine... :oops: GLSL Vertex Shader varying vec4 Ca; varying vec4 Cd; varying vec4 Cs; varying vec4 V_eye; varying vec4...
by easyarchitect
Wed Sep 09, 2009 10:08 pm
Forum: Bugs and Requests
Topic: [REQ] Velvet Shader
Replies: 7
Views: 3708

Re: [REQ] Velvet Shader

OnoSendai wrote:Hi, I plan to do a bit of work on Indigo shader language (ISL) to allow for stuff like Velvet, thanks for the information!
Hi Ono, I've modified the GLSL code in order to remove the "uniform" for Light's position..

Bye
by easyarchitect
Wed Sep 09, 2009 9:18 pm
Forum: Bugs and Requests
Topic: [REQ] Velvet Shader
Replies: 7
Views: 3708

[REQ] Velvet Shader

Hi, I was playing around a Velvet Shader in GLSL derived from the Velvet Renderman Shader written by Stephen H. Westin (see attached file "SHW_velvet.zip"), maybe this can be used by Ono to add a Velvet like material to Indigo :wink: P.S. I've attached the Paper written by Stephen H. Westin ("Stephe...
by easyarchitect
Tue Aug 11, 2009 11:21 pm
Forum: Off Topic
Topic: Vray Rt - Cuda Version
Replies: 9
Views: 4802

Re: Vray Rt - Cuda Version

Note that the demo currently uses only one card :wink: This demo currently uses CUDA (e.g. NVIDIA only), but Chaos Group is looking to possibly port to OpenCL (ATI too) Once a shipping product, the GPU rendering version of V-Ray RT will support distrubuted Rendering The product will support more tha...
by easyarchitect
Tue Aug 11, 2009 8:55 pm
Forum: Off Topic
Topic: Vray Rt - Cuda Version
Replies: 9
Views: 4802

Vray Rt - Cuda Version

Chaos Group V-Ray RT GPU Rendering Demo at SIGGRAPH 2009

Enjoy :wink:

http://www.cgarchitect.com/news/SIGGRAP ... -GPU.shtml
by easyarchitect
Sun Nov 23, 2008 12:53 am
Forum: Finished Artwork
Topic: Some simple SSS tests
Replies: 12
Views: 4615

Indigo renderer 1.1.15 :shock: :shock: :shock:

Delle
Search found 48 matches