Search found 48 matches
- Mon May 18, 2020 6:13 am
- Forum: Works in Progress
- Topic: Test Fabric materials with Indigo Renderer 4.4.8 Beta
- Replies: 8
- Views: 16508
- Mon May 18, 2020 3:03 am
- Forum: Works in Progress
- Topic: Test Fabric materials with Indigo Renderer 4.4.8 Beta
- Replies: 8
- Views: 16508
Re: Test Fabric materials with Indigo Renderer 4.4.8 Beta
More tests....
- Mon May 18, 2020 1:39 am
- Forum: Works in Progress
- Topic: Test Fabric materials with Indigo Renderer 4.4.8 Beta
- Replies: 8
- Views: 16508
Test Fabric materials with Indigo Renderer 4.4.8 Beta
Some tests to tune Fabric material parameters...
Bye
Delle
Bye
Delle
- Mon May 11, 2020 1:16 am
- Forum: Bugs and Requests
- Topic: GPU mode bug - Invisible objects shade themselves
- Replies: 2
- Views: 8286
Re: GPU mode bug - Invisible objects shade themselves
I've done some test, the problem is still present with MaxPathDepth=9 and disappear (in my case) with MaxPathDepth=10, if I go higher the rendering speed decreases too much, 10 seem to be a good compromize
Thank you
AD
Thank you
AD
- Sun May 10, 2020 8:49 pm
- Forum: Bugs and Requests
- Topic: GPU mode bug - Invisible objects shade themselves
- Replies: 2
- Views: 8286
GPU mode bug - Invisible objects shade themselves
I would like to point out this problem that is only present in GPU mode . In the second image below the not-visible wall contains an open window that is marked as "invisible to the camera" too. As you can see, the windows (and the wall) are correctly invisible, but the windows shadows on itself (bla...
- Sun May 10, 2020 6:56 pm
- Forum: Indigo Help
- Topic: portal problem with Indigo GPU
- Replies: 8
- Views: 13557
Re: portal problem with Indigo GPU
Thank you for your answer, Indigo is an excellent product that I have been following for years because of its physical precision of materials. However, the speed of calculation is also important for those who cannot afford over a thousand Euro video cards to be used with a "brute force" approach. So...
- Sun May 10, 2020 3:53 pm
- Forum: Indigo Help
- Topic: portal problem with Indigo GPU
- Replies: 8
- Views: 13557
Re: portal problem with Indigo GPU
We do indeed plan to both add multi-GPU support, and to support bidirectional path tracing with GPU acceleration. It's now eight years since this statement, as many people like me are using Indigo do interiors, I wonder if we will ever do bidirectional path tracing + GPU in Indigo. Is there any hop...
- Sat Apr 11, 2020 12:08 am
- Forum: Indigo Help
- Topic: Igmesh binary format - Documentation for older formats (1,2 and 3) ?
- Replies: 0
- Views: 20181
Igmesh binary format - Documentation for older formats (1,2 and 3) ?
Hi, in the online help it is only described the last version e.g. "4"
Searching online I've only found the description of the version "1"
So, I miss the specification for version 2 and 3...
Since I'd like to read IGMESH file could you please tell me where to search ?
Thank you
Antonio
Searching online I've only found the description of the version "1"
So, I miss the specification for version 2 and 3...
Since I'd like to read IGMESH file could you please tell me where to search ?
Thank you
Antonio
- Mon Apr 06, 2020 5:00 am
- Forum: Indigo General Stuff
- Topic: Found unexpected element 'specular_reflectivity' in element
- Replies: 10
- Views: 95329
Re: Found unexpected element 'specular_reflectivity' in element
Fixed my exporter ! ...after so may years... Bye Antonio <material> <!-- IgsMaterialType : "IgsSpecular" --> <name>Material_50_Reflectivity</name> <phong> <specular_reflectivity> <constant> <rgb> <rgb>1 1 1</rgb> <gamma>2.2</gamma> </rgb> </constant> </specular_reflectivity> <exponent> <constant>990...
- Sun Mar 29, 2020 9:59 pm
- Forum: Bugs and Requests
- Topic: [SOLVED] Shader function "sample2DTextureVec3" not working anymore...
- Replies: 3
- Views: 9287
Re: Shader function "sample2DTextureVec3" not working anymore...
[SOLVED] Starting from Indigo 3.6.14, the texture used by shader must be declared locally to the shader... Here is the correct shader: <material> <name>Material_14</name> <diffuse> <texture> <uv_set>default</uv_set> <path>CAST_IMG1_V2.bmp</path> <exponent>2.2</exponent> <b>1</b> <c>0</c> </texture> ...
- Sun Mar 29, 2020 8:03 pm
- Forum: Bugs and Requests
- Topic: [SOLVED] Shader function "sample2DTextureVec3" not working anymore...
- Replies: 3
- Views: 9287
Re: Shader function "sample2DTextureVec3" not working anymore...
To help you, I've created a sample Image. The vase has this Material below: <material> <name>Material_14</name> <diffuse> <texture> <uv_set>default</uv_set> <path>CAST_IMG1_V2.bmp</path> <exponent>2.2</exponent> <b>1</b> <c>0</c> </texture> <albedo> <shader> <shader> <![CDATA[ def eval(vec3 pos) vec...
- Sun Mar 29, 2020 7:46 pm
- Forum: Bugs and Requests
- Topic: [SOLVED] Shader function "sample2DTextureVec3" not working anymore...
- Replies: 3
- Views: 9287
[SOLVED] Shader function "sample2DTextureVec3" not working anymore...
Hi, I'm trying to export an Indigo scene from my CAD application. The shader below does't work anymore (it worked with an older Indigo version) This is the shader. I've done some test, the shader works, is the function "sample2DTextureVec3" that seems to always return (0,0,0) Please help !! Thank yo...
- Tue Jan 19, 2010 10:03 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 2.4/2.6 roadmap
- Replies: 99
- Views: 39709
Re: Indigo 2.4/2.6 roadmap
..so we have to wait one year to get GPU acceleration?Historically it's been about 6 months between minor releases
- Wed Nov 04, 2009 9:46 pm
- Forum: Bugs and Requests
- Topic: [REQ] Front plane Camera Clipping
- Replies: 7
- Views: 2175
Re: [REQ] Front plane Camera Clipping
Good news!
I think this is one of the Indigo missing feature that would be very useful in interior rendering (specially for small rooms, e.g. real rooms)
I think this is one of the Indigo missing feature that would be very useful in interior rendering (specially for small rooms, e.g. real rooms)
- Wed Nov 04, 2009 9:39 pm
- Forum: Bugs and Requests
- Topic: [REQ] Normal Maps support
- Replies: 23
- Views: 6800
Re: [REQ] Normal Maps support
I don't really see the advantage of normal maps over bump maps. I was looking at the "Maxwell Render 2.0 User Manual" in order to evaluate the functional differences between Indigo 2.x and Maxwell 2.x Here is what they say: Bump and Normal Mapping This parameter, much like the Roughness parameter, ...