Search found 48 matches

Search found 48 matches
by easyarchitect
Mon May 18, 2020 1:39 am
Forum: Works in Progress
Topic: Test Fabric materials with Indigo Renderer 4.4.8 Beta
Replies: 8
Views: 16508

Test Fabric materials with Indigo Renderer 4.4.8 Beta

Some tests to tune Fabric material parameters...

Bye

Delle
by easyarchitect
Mon May 11, 2020 1:16 am
Forum: Bugs and Requests
Topic: GPU mode bug - Invisible objects shade themselves
Replies: 2
Views: 8286

Re: GPU mode bug - Invisible objects shade themselves

I've done some test, the problem is still present with MaxPathDepth=9 and disappear (in my case) with MaxPathDepth=10, if I go higher the rendering speed decreases too much, 10 seem to be a good compromize

Thank you

AD
by easyarchitect
Sun May 10, 2020 8:49 pm
Forum: Bugs and Requests
Topic: GPU mode bug - Invisible objects shade themselves
Replies: 2
Views: 8286

GPU mode bug - Invisible objects shade themselves

I would like to point out this problem that is only present in GPU mode . In the second image below the not-visible wall contains an open window that is marked as "invisible to the camera" too. As you can see, the windows (and the wall) are correctly invisible, but the windows shadows on itself (bla...
by easyarchitect
Sun May 10, 2020 6:56 pm
Forum: Indigo Help
Topic: portal problem with Indigo GPU
Replies: 8
Views: 13557

Re: portal problem with Indigo GPU

Thank you for your answer, Indigo is an excellent product that I have been following for years because of its physical precision of materials. However, the speed of calculation is also important for those who cannot afford over a thousand Euro video cards to be used with a "brute force" approach. So...
by easyarchitect
Sun May 10, 2020 3:53 pm
Forum: Indigo Help
Topic: portal problem with Indigo GPU
Replies: 8
Views: 13557

Re: portal problem with Indigo GPU

We do indeed plan to both add multi-GPU support, and to support bidirectional path tracing with GPU acceleration. It's now eight years since this statement, as many people like me are using Indigo do interiors, I wonder if we will ever do bidirectional path tracing + GPU in Indigo. Is there any hop...
by easyarchitect
Sat Apr 11, 2020 12:08 am
Forum: Indigo Help
Topic: Igmesh binary format - Documentation for older formats (1,2 and 3) ?
Replies: 0
Views: 20181

Igmesh binary format - Documentation for older formats (1,2 and 3) ?

Hi, in the online help it is only described the last version e.g. "4"

Searching online I've only found the description of the version "1"

So, I miss the specification for version 2 and 3...

Since I'd like to read IGMESH file could you please tell me where to search ?

Thank you

Antonio
by easyarchitect
Mon Apr 06, 2020 5:00 am
Forum: Indigo General Stuff
Topic: Found unexpected element 'specular_reflectivity' in element
Replies: 10
Views: 95329

Re: Found unexpected element 'specular_reflectivity' in element

Fixed my exporter ! ...after so may years... Bye Antonio <material> <!-- IgsMaterialType : "IgsSpecular" --> <name>Material_50_Reflectivity</name> <phong> <specular_reflectivity> <constant> <rgb> <rgb>1 1 1</rgb> <gamma>2.2</gamma> </rgb> </constant> </specular_reflectivity> <exponent> <constant>990...
by easyarchitect
Sun Mar 29, 2020 9:59 pm
Forum: Bugs and Requests
Topic: [SOLVED] Shader function "sample2DTextureVec3" not working anymore...
Replies: 3
Views: 9287

Re: Shader function "sample2DTextureVec3" not working anymore...

[SOLVED] Starting from Indigo 3.6.14, the texture used by shader must be declared locally to the shader... Here is the correct shader: <material> <name>Material_14</name> <diffuse> <texture> <uv_set>default</uv_set> <path>CAST_IMG1_V2.bmp</path> <exponent>2.2</exponent> <b>1</b> <c>0</c> </texture> ...
by easyarchitect
Sun Mar 29, 2020 8:03 pm
Forum: Bugs and Requests
Topic: [SOLVED] Shader function "sample2DTextureVec3" not working anymore...
Replies: 3
Views: 9287

Re: Shader function "sample2DTextureVec3" not working anymore...

To help you, I've created a sample Image. The vase has this Material below: <material> <name>Material_14</name> <diffuse> <texture> <uv_set>default</uv_set> <path>CAST_IMG1_V2.bmp</path> <exponent>2.2</exponent> <b>1</b> <c>0</c> </texture> <albedo> <shader> <shader> <![CDATA[ def eval(vec3 pos) vec...
by easyarchitect
Sun Mar 29, 2020 7:46 pm
Forum: Bugs and Requests
Topic: [SOLVED] Shader function "sample2DTextureVec3" not working anymore...
Replies: 3
Views: 9287

[SOLVED] Shader function "sample2DTextureVec3" not working anymore...

Hi, I'm trying to export an Indigo scene from my CAD application. The shader below does't work anymore (it worked with an older Indigo version) This is the shader. I've done some test, the shader works, is the function "sample2DTextureVec3" that seems to always return (0,0,0) Please help !! Thank yo...
by easyarchitect
Tue Jan 19, 2010 10:03 pm
Forum: Indigo News and Announcements
Topic: Indigo 2.4/2.6 roadmap
Replies: 99
Views: 39709

Re: Indigo 2.4/2.6 roadmap

Historically it's been about 6 months between minor releases
..so we have to wait one year to get GPU acceleration?
by easyarchitect
Wed Nov 04, 2009 9:46 pm
Forum: Bugs and Requests
Topic: [REQ] Front plane Camera Clipping
Replies: 7
Views: 2175

Re: [REQ] Front plane Camera Clipping

Good news!

I think this is one of the Indigo missing feature that would be very useful in interior rendering (specially for small rooms, e.g. real rooms)
:mrgreen:
by easyarchitect
Wed Nov 04, 2009 9:39 pm
Forum: Bugs and Requests
Topic: [REQ] Normal Maps support
Replies: 23
Views: 6800

Re: [REQ] Normal Maps support

I don't really see the advantage of normal maps over bump maps. I was looking at the "Maxwell Render 2.0 User Manual" in order to evaluate the functional differences between Indigo 2.x and Maxwell 2.x Here is what they say: Bump and Normal Mapping This parameter, much like the Roughness parameter, ...
Search found 48 matches