Search found 92 matches

Search found 92 matches
by fourzeronine
Sat Jul 01, 2017 1:53 pm
Forum: Works in Progress
Topic: arc en ciel rendering thread
Replies: 4
Views: 8035

Re: arc en ciel rendering thread

subdivisions of 5 is really high. Maybe increase the amount of loops at bevels and set sub and smooth to 3?
by fourzeronine
Wed Jun 28, 2017 9:15 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.55 Beta Release
Replies: 53
Views: 56411

Re: Indigo Renderer 4.0.55 Beta Release

... it seems like there are many more crashes and hangs with Indigo while changing values in shaders and render settings, even in pure CPU mode. That is the reason why v4 is still in Beta ;) If you somehow can provide some more detailed description of the "hangs & crashes" you encounter, the devs w...
by fourzeronine
Tue Jun 27, 2017 8:38 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.55 Beta Release
Replies: 53
Views: 56411

Re: Indigo Renderer 4.0.55 Beta Release

So I started to play around with the OpenCL rendering on the network! Its pretty amazing, and is working nicely but it seems like there are many more crashes and hangs with Indigo while changing values in shaders and render settings, even in pure CPU mode. Also, is there a way to delete a material i...
by fourzeronine
Fri Jun 09, 2017 2:17 pm
Forum: Off Topic
Topic: Apple External Graphics Development Kit
Replies: 6
Views: 31509

Re: Apple External Graphics Development Kit

That price is nearly the cost of 3 RX 580s...
by fourzeronine
Thu Jun 01, 2017 8:25 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.54 Beta Release
Replies: 9
Views: 12442

Re: Indigo Renderer 4.0.54 Beta Release

* Added support for GPU rendering with network rendering.
OMG thank you will start testing.
by fourzeronine
Wed May 31, 2017 8:40 am
Forum: Indigo Competition
Topic: May 2017 Competition
Replies: 56
Views: 96997

Re: May 2017 Competition

Just a tip on HDRI's. I keep them at 32bit exr but scale the resolution down to something like 192*128 for example. Keep in mind that the sources for the HDRI's I shoot myself so I know they have all the range which is why I keep color depth over resolution. I usually shoot with 5-7 stops or more if...
by fourzeronine
Sat May 20, 2017 5:50 am
Forum: Indigo Competition
Topic: May 2017 Competition
Replies: 56
Views: 96997

Re: May 2017 Competition

Zom-B wrote:fourzeronine, why no Motion Blur? :D
I considered it, but ultimately I wanted it to look like a clear frozen moment in time. Plus I'm still ironing out some issues with the Maya exporter and motion blur. :P
by fourzeronine
Fri May 19, 2017 8:17 pm
Forum: Indigo Competition
Topic: May 2017 Competition
Replies: 56
Views: 96997

Re: May 2017 Competition

Here is my entry. :)
by fourzeronine
Fri May 19, 2017 9:36 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.52 Beta Release
Replies: 3
Views: 7947

Re: Indigo Renderer 4.0.52 Beta Release

Great release. Is network rendering not enabled for GPU's? Seems to work just fine when I turn OpenCL off, but when its on the slaves don't do any work and seem to just keep uploading empty render data frames repeatedly.
by fourzeronine
Sat Jan 07, 2017 11:10 am
Forum: Indigo General Stuff
Topic: nVidia GPU Ray Tracing Partners
Replies: 2
Views: 2549

Re: nVidia GPU Ray Tracing Partners

lol ok well OpenCL is open so it is supported i guess! :P
by fourzeronine
Sat Jan 07, 2017 9:43 am
Forum: Indigo General Stuff
Topic: nVidia GPU Ray Tracing Partners
Replies: 2
Views: 2549

nVidia GPU Ray Tracing Partners

Not sure if this has been mentioned before but I found this page on nVidia.com that mentions Indigo! :)

http://www.nvidia.com/object/gpu-ray-tracing.html
by fourzeronine
Sun Dec 25, 2016 9:08 pm
Forum: Finished Artwork
Topic: Christmas Greetings!
Replies: 13
Views: 6873

Re: Christmas Greetings!

thanks for the hdri pack. im going to post the maya 2017 plug-in soon. I've been busy so please bare with me there is a lot of code i want to get integrated into the plugin rather than having tp run a bunch a scripts after the plugin loads. if i cant get it all in before the new year ill just make a...
by fourzeronine
Thu Dec 22, 2016 8:35 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.47 Beta Release
Replies: 70
Views: 52396

Re: Indigo Renderer 4.0.47 Beta Release

Im rendering a scene using network. 1 working master (2 gpus) and one slave rendering with (3 gpus). It seems the slave is only contributing the first 100 spp that it calculates very early in the render and never actually contributes much to the overall render. also in the network rendering tab it s...
by fourzeronine
Mon Nov 14, 2016 11:57 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.46 Beta Release
Replies: 91
Views: 71530

Re: Indigo Renderer 4.0.46 Beta Release

I don't think we can set this via OpenCL, it's handled by the driver. On the other hand, you can set the thread affinity in Task Manager to stop it from using certain logical cores; on the other-other hand, this should not be necessary and might be a bad idea - if a computer has 100% usage, that do...
by fourzeronine
Sun Nov 13, 2016 11:02 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.46 Beta Release
Replies: 91
Views: 71530

Re: Indigo Renderer 4.0.46 Beta Release

I'd like to request to set the thread count for CPU in OpenCL mode. Currently indigo has performance degradation when using CPU and GPU at once. Other applications that utilize openCL have this feature because when the CPU is enabled on all cores the GPUs are left waiting for instructions while the ...
Search found 92 matches