Not on GPU, since it (still) doesn't support sphere primitives...
But using a master object and having your other points made out of instances should work on GPU too.
Either way, your IGS can become very big, since each object gets quite some info about material, position etc.
Search found 4829 matches
- Thu Oct 17, 2019 9:03 am
- Forum: Indigo Help
- Topic: primitives & points
- Replies: 2
- Views: 15607
- Wed Oct 09, 2019 8:00 am
- Forum: Indigo Help
- Topic: Question about IES lights
- Replies: 5
- Views: 16709
Re: Question about IES lights
Hey polygonmode, in my understanding of IES it is a purly 2 dimensional information that get extruded like in a Lathe Nurbs. Therefore there shouldn't be any "other side of the light... I attached my way to work with IES (and light in general): via material Emitter and a mesh you put it on. Your way...
- Wed Oct 09, 2019 1:21 am
- Forum: Indigo Help
- Topic: Question about IES lights
- Replies: 5
- Views: 16709
Re: Question about IES lights
Hey polygonmode, nice to see you giving Indigo another try after all these years, welcome back! For IES lights try using only a single 1 triangle emitter, since each triangle of the emitting mesh starts emitting its own IES... Maybe just share your C4D scene and IES file so I can have a better look ...
- Sat Sep 28, 2019 11:09 pm
- Forum: Finished Artwork
- Topic: Pavoda Rendering Thread
- Replies: 64
- Views: 253539
Re: Pavoda Rendering Thread
Hey Pavoda, this is really well done stuff, the light feels very nice an welcoming with some love to detail. Only the last image shows that Indigo needs some kind off falloff Material for Peachfur (couch). The blue chair could also need some more attention :) But really a nice Project and awesome re...
- Wed Sep 25, 2019 9:52 pm
- Forum: Indigo Help
- Topic: Windows
- Replies: 13
- Views: 24581
Re: Windows
You should try harder mate:
Again:
A) Set Material to single Sided Arch Glass
B) You have some massive absorbtion on your Glass that turns it opaque, turn off the absorption
Again:
A) Set Material to single Sided Arch Glass
B) You have some massive absorbtion on your Glass that turns it opaque, turn off the absorption
- Tue Sep 24, 2019 10:47 pm
- Forum: Indigo Help
- Topic: Windows
- Replies: 13
- Views: 24581
Re: Windows
Hey Alcaide, please make sure to use "Single Sided Arch Glass" for your Window glass as long as it has no thickness and is made out of a simple plane. You uploaded only the igs, make sure to save out a pigs that packs all meshes and textures into the file :) If you have issues always double-check to...
- Tue Sep 17, 2019 5:32 am
- Forum: Indigo General Stuff
- Topic: [Question] Is the license valid for future versions?
- Replies: 1
- Views: 14167
Re: [Question] Is the license valid for future versions?
it will be valid for all v4 releases (4.5, 4.5, 4.x)
- Mon Sep 16, 2019 11:40 pm
- Forum: Indigo Help
- Topic: 32 Bit Texture clamped in Emission Channel
- Replies: 6
- Views: 17887
Re: 32 Bit Texture clamped in Emission Channel
Hey Yader,
thanks a lot for your testscene!
Tested and reproduced your issue. Talked to the devs and it seems this is a "known limitation" that for GPU rendering 32bit emitters (all but EnvMap) get converted to 8bit at the moment, will be fixed in the future...
thanks a lot for your testscene!
Tested and reproduced your issue. Talked to the devs and it seems this is a "known limitation" that for GPU rendering 32bit emitters (all but EnvMap) get converted to 8bit at the moment, will be fixed in the future...
- Thu Sep 12, 2019 8:47 pm
- Forum: Indigo Help
- Topic: 32 Bit Texture clamped in Emission Channel
- Replies: 6
- Views: 17887
Re: 32 Bit Texture clamped in Emission Channel
best to upload the pigs, so the devs have a testscene 

- Tue Sep 10, 2019 10:02 am
- Forum: Indigo Help
- Topic: 32 Bit Texture clamped in Emission Channel
- Replies: 6
- Views: 17887
Re: 32 Bit Texture clamped in Emission Channel
a great example for the terminator artifact issue.
Please have a ultra high subdivided sphere, instead of this "low poly" one and also give the CPU more time, that should "fix" this issue.
Please have a ultra high subdivided sphere, instead of this "low poly" one and also give the CPU more time, that should "fix" this issue.
- Tue Sep 10, 2019 4:08 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.1 Beta / Technology Preview
- Replies: 56
- Views: 114600
- Sun Sep 08, 2019 1:05 am
- Forum: Indigo Help
- Topic: gpu - black widow - bad drivers
- Replies: 9
- Views: 20403
- Fri Sep 06, 2019 3:53 am
- Forum: Indigo Help
- Topic: gpu - black widow - bad drivers
- Replies: 9
- Views: 20403
Re: gpu - black widow - bad drivers
Disable the CPU
- Tue Sep 03, 2019 11:05 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.1 Beta / Technology Preview
- Replies: 56
- Views: 114600
Re: Indigo Renderer 4.4.1 Beta / Technology Preview
Hey Sroka8888, just as Ono explained the denoiser is only working with GPU rendering atm, and you are right: its because of the sampling method CPU rendering uses. Saving EXR does work fine, but does take quite some time since on saving the denoiser restarts. If you also save Render Channels it does...
- Mon Aug 19, 2019 8:04 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.2.25 Stable Release Candidate
- Replies: 17
- Views: 52078
Re: Indigo Renderer 4.2.25 Stable Release Candidate
Hey rivera-b,
try disable your HD Graphics 4000 for GPU rendering!!
Its usually only causing issues due to driver support of OpenCL and in older working Indigo versions it slowed down the render for sure, go back and test it.
try disable your HD Graphics 4000 for GPU rendering!!
Its usually only causing issues due to driver support of OpenCL and in older working Indigo versions it slowed down the render for sure, go back and test it.