Search found 1760 matches

Search found 1760 matches
by StompinTom
Wed Feb 20, 2019 2:52 am
Forum: Exporter Development
Topic: Indigo SDK results different from Standalone
Replies: 6
Views: 32695

Indigo SDK results different from Standalone

Hello, I don't have access to the SDK board, so I thought I'd post this here... I have a funny result when comparing an image rendered through the SDK and an image rendered through Indigo Standalone. What I did was generate the scene via the SDK, write it to XML, render it through the SDK, and then ...
by StompinTom
Wed Oct 24, 2018 9:47 pm
Forum: Indigo General Stuff
Topic: UI feedback
Replies: 30
Views: 37005

Re: UI feedback

Zom-B wrote:
Sat Sep 08, 2018 11:05 am
Ne0.
:lol:
by StompinTom
Sat Oct 13, 2018 3:58 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.20 Beta Release
Replies: 21
Views: 30302

Re: Indigo Renderer 4.2.20 Beta Release

There's an annoying bug with scene scale... First image is scaled in meters, so the boxes are all a couple meters wide / high / and deep. The plane underneath them is 20km to a side. Renders normally. rhindigo1.png Second image is scaled in millimeters, so all the boxes are only a couple mm wide / h...
by StompinTom
Fri Oct 12, 2018 11:13 pm
Forum: Indigo General Stuff
Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
Replies: 33
Views: 37469

Re: RhIndigo - Indigo for Rhinoceros 5.0 thread

Hi, Here is an updated RhIndigo plug-in for Rhino 6. Unzip -> Place into Rhino plug-ins folder -> Enable it in the plug-in options, if necessary Basic render material support: diffuse materials are created from the render material color. Sun/Sky is enabled by turning on the sun in the Rhino render s...
by StompinTom
Fri Aug 10, 2018 7:47 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.18 Beta Release
Replies: 37
Views: 48554

Re: Indigo Renderer 4.2.18 Beta Release

Also, the position pass should be able to write negative values to EXR. Anything behind (0,0,0) is clamped, leading to some funny results :P Fixed for next release :) Nice! BTW once again super blown away by Indigo's speed! This is a frame from an animation I'm slowly putting together, about 6-7 mi...
by StompinTom
Tue Jul 24, 2018 11:40 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.18 Beta Release
Replies: 37
Views: 48554

Re: Indigo Renderer 4.2.18 Beta Release

It seems that there shouldn't be anti-aliasing for the position channel.

See the attached image: we get false positions from the anti-aliased edges.

EDIT: This is a pointcloud generated from the beauty channel and position channel.
by StompinTom
Tue Jul 24, 2018 9:29 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.18 Beta Release
Replies: 37
Views: 48554

Re: Indigo Renderer 4.2.18 Beta Release

Also, the position pass should be able to write negative values to EXR. Anything behind (0,0,0) is clamped, leading to some funny results :P
by StompinTom
Tue Jul 24, 2018 9:19 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.18 Beta Release
Replies: 37
Views: 48554

Re: Indigo Renderer 4.2.18 Beta Release

This is great!!

For exporting EXRs, could the option of embedding all passes into one multi-layered EXR be added? Really handy for compositing workflows.
by StompinTom
Tue Jul 10, 2018 6:43 pm
Forum: Indigo General Stuff
Topic: License key retrieval
Replies: 1
Views: 3539

License key retrieval

Hi, I had to replace my HD after a failure recently, and now I cannot find my Indigo license key... I have had the link before, but it is not obvious on the website where you can find it. What is the link to the customer page / license key? Could this be made much clearer on the website somehow? 'Bu...
by StompinTom
Mon May 28, 2018 10:57 am
Forum: Bugs and Requests
Topic: [REQ] light level / radiance
Replies: 20
Views: 40137

Re: [REQ] light level / radiance

Juju wrote:
Mon May 28, 2018 4:51 am
Point light calculation employs the inverse square law, it gets progressively weaker the further it is measured form the origin.

The light origin is taken as the center of of the light source.
There are no point lights in Indigo.. ?
by StompinTom
Sun May 27, 2018 12:21 pm
Forum: Bugs and Requests
Topic: [REQ] light level / radiance
Replies: 20
Views: 40137

Re: [REQ] light level / radiance

Also take into account what reflectance the surface (-s) have, the size of the space. I'm measuring directly off the light source. Its diffuse color is (0,0,0) so that it doesn't pick up any extra light. Keep in mind that the calculations use the centre of the light source as origin, thus using a s...
by StompinTom
Fri May 25, 2018 10:42 pm
Forum: Bugs and Requests
Topic: [REQ] light level / radiance
Replies: 20
Views: 40137

Re: [REQ] light level / radiance

On this topic, how would one get a pixel value of 1.0 from a lightsource emitting 1 lux? I've set the tonemapping to linear - though this surely is bypassed when exporting an untonemapped EXR? turned off vignetting for the camera, set exposure to 1 (second), f-stop to 1.0, the emitter is uniform , w...
by StompinTom
Wed May 23, 2018 12:00 am
Forum: Bugs and Requests
Topic: [REQ] light level / radiance
Replies: 20
Views: 40137

Re: [REQ] light level / radiance

I'm wondering to what extent this could be done using the untonemapped EXR (linear, scene-referred) from Indigo already. Given that we can define the reflectance of a grey surface, and a specify a light source with a specific power / wattage, wouldn't you be able to turn the linear EXR values into u...
by StompinTom
Tue Apr 10, 2018 11:57 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.14 Beta Release
Replies: 21
Views: 28932

Re: Indigo Renderer 4.2.14 Beta Release

Is this possible- To store a scene's parameters in an indigo scene, such that it could then be used in another indigo standalone scene, like merging 2 standalone scenes, into the standalone, as 2 separate scene geometries. Or can you bring in an FBX camera, or FBX animation/mesh, and have it pan-th...
Search found 1760 matches