Search found 6109 matches
- Wed May 22, 2019 3:28 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.2.23 Stable Release Candidate
- Replies: 73
- Views: 124928
Re: Indigo Renderer 4.2.23 Stable Release Candidate
Hi. I've experienced this before and this is what i got from Zom-B : ....."this is afaik a known issue if you change scene parameters early after GPU render started and the image is still rendered in subpixel resolution. Double check by having your render cook for a few minutes before changing the ...
- Tue May 21, 2019 3:05 am
- Forum: Works in Progress
- Topic: Landscapes
- Replies: 179
- Views: 123290
Re: Landscapes
wow, cool, are those modelled clouds?
- Tue May 21, 2019 2:55 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.2.23 Stable Release Candidate
- Replies: 73
- Views: 124928
Re: Indigo Renderer 4.2.23 Stable Release Candidate
Hello I think I have identified a bug in the "position" render channel. The values of this channel is not the same if the "depth" render channel is toggled or not. If the "depth" chanel" is not toggled, some shadows are appearing in the "position" channel. I attached the outputs of the position cha...
- Tue May 14, 2019 4:10 am
- Forum: Works in Progress
- Topic: Landscapes
- Replies: 179
- Views: 123290
Re: Landscapes
very pretty!
- Tue May 07, 2019 2:49 am
- Forum: Indigo General Stuff
- Topic: MLT and BiDir on GPU
- Replies: 10
- Views: 19552
Re: MLT and BiDir on GPU
No progress on this currently sorry. We will probably look at adding GPU support for bidir, but not MLT.
- Thu Apr 25, 2019 3:00 am
- Forum: SketchUp
- Topic: SkIndigo 4.2.21.3
- Replies: 14
- Views: 37694
SkIndigo 4.2.21.3
RBZ URL: http://downloads.indigorenderer.com/dist/exporters/skindigo/SkIndigo-4.2.21.3.rbz Windows Installer URL: http://downloads.indigorenderer.com/dist/exporters/skindigo/SkIndigo-4.2.21.3-Installer.exe Changelog: 4.2.21.3 Added support for SketchUp 2019 to installer. Bug reports or other feedbac...
- Fri Apr 12, 2019 2:16 am
- Forum: Bugs and Requests
- Topic: Sudden filling of memory in 4.2.xx versions in OpenCL
- Replies: 2
- Views: 7767
Re: Sudden filling of memory in 4.2.xx versions in OpenCL
Hi,
Can you send us the packed scene (as a .PIGS) please?
Can you send us the packed scene (as a .PIGS) please?
- Thu Mar 28, 2019 1:21 am
- Forum: Works in Progress
- Topic: Landscapes
- Replies: 179
- Views: 123290
Re: Landscapes
lovely!
- Tue Mar 05, 2019 4:09 pm
- Forum: Works in Progress
- Topic: Landscapes
- Replies: 179
- Views: 123290
Re: Landscapes
Looks really cool!
- Wed Feb 27, 2019 3:04 pm
- Forum: Indigo Help
- Topic: Adding a second GPU
- Replies: 11
- Views: 18087
Re: Adding a second GPU
Lal-O: Mixing different kinds of GPUs works fine.
The only thing to watch out for is if one is way more powerful than the other you may lose some efficiency.
The only thing to watch out for is if one is way more powerful than the other you may lose some efficiency.
- Fri Feb 22, 2019 1:20 am
- Forum: Exporter Development
- Topic: Indigo SDK results different from Standalone
- Replies: 6
- Views: 35625
Re: Indigo SDK results different from Standalone
Odd. Rendering with GPU?
- Tue Feb 12, 2019 2:45 am
- Forum: Works in Progress
- Topic: Landscapes
- Replies: 179
- Views: 123290
Re: Landscapes
Beautiful!
- Thu Feb 07, 2019 12:24 pm
- Forum: Cinema 4D
- Topic: Area Lights rotate 90º for no reason
- Replies: 4
- Views: 7014
Re: Area Lights rotate 90º for no reason
Can you send us one frame of the animation as a PIGS? Thanks.
You can upload to dropbox etc.. and send a link via email.
You can upload to dropbox etc.. and send a link via email.
- Wed Jan 30, 2019 7:43 pm
- Forum: Cinema 4D
- Topic: Area Lights rotate 90º for no reason
- Replies: 4
- Views: 7014
Re: Area Lights rotate 90º for no reason
Are you using motion blur on the lights or any other objects?
- Sat Dec 22, 2018 2:32 am
- Forum: Bugs and Requests
- Topic: Animated lights don't light scene in GPU-mode
- Replies: 4
- Views: 9050
Re: Animated lights don't light scene in GPU-mode
Yeah that is a limitation currently.
However I have it going in our private dev version, just added it:
However I have it going in our private dev version, just added it: