Search found 250 matches
- Tue Nov 01, 2022 7:10 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.4 Release
- Replies: 50
- Views: 171167
Re: Indigo Renderer 4.6.4 Release
error when trying to apply external bump / roughness PNG 16-bit texture (8-bit no error) while import .igm /pigm material packed with PNG 16-bit in indigo environment via material import works correctly
- Sun Oct 16, 2022 12:35 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.4 Release
- Replies: 50
- Views: 171167
Re: Indigo Renderer 4.6.4 Release
https://www.indigorenderer.com/materials/materials/273 This material crash https://www.indigorenderer.com/materials/materials/1337 This material very slow speed render mode BiMtl Sometimes (Random) it helps to switch the parameter _ Number of values: 301 fast double click to 299 and to back 301 Proo...
- Sun Oct 09, 2022 10:56 pm
- Forum: Other Exporters
- Topic: from Unreal Engine 5
- Replies: 13
- Views: 70078
Re: from Unreal Engine 5
nice commercial image turned out! :) for a better result, you need to correctly export the mesh from Rhino, it should ideally have a square mesh and apply the Subdivision Surface modifier to the blender (example settings IMPmatdb.blend) I didn’t fully understand how to get a square mesh from 3dm gra...
- Sun Oct 09, 2022 11:28 am
- Forum: Other Exporters
- Topic: from Unreal Engine 5
- Replies: 13
- Views: 70078
Re: from Unreal Engine 5
try using an external material library (yes this not user friendly, but I don't know any other way, blendigo developers don't prioritize making accessible UI) :mrgreen: IndigoMatdb 4.6.0 - 4.6.2 https://drive.google.com/drive/folders/1MgMTqqe2YC6jfeZjYzK_ZjsroPvmfPhe IndigoMatdb_m.jpg as I have free...
- Fri Oct 07, 2022 6:42 pm
- Forum: Other Exporters
- Topic: from Unreal Engine 5
- Replies: 13
- Views: 70078
Re: from Unreal Engine 5
Blender 3.2 (probably also 3.3) One caveat, you will need to download blendigo from the repository, here the newest beta version of the plugin (code => download zip) will also need to run with administrator rights on some versions of windows https://github.com/glaretechnologies/blendigo I noticed th...
- Tue Sep 13, 2022 8:26 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.4 Release
- Replies: 50
- Views: 171167
Re: Indigo Renderer 4.6.4 Release
chrome coated material bug in GPU mode gpu_material_bug.gif <?xml version="1.0" encoding="utf-8"?> <scenedata> <material> <name>phong_substrate</name> <phong> <exponent> <constant>5000</constant> </exponent> <roughness> <constant>0.15</constant> </roughness> <fresnel_scale> <constant>1</constant> </...
- Sat Sep 10, 2022 2:07 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.4 Release
- Replies: 50
- Views: 171167
Re: Indigo Renderer 4.6.4 Release
Glass_Windshield_Coating.igm material bug with BidirMTL mode Coating layer IOR 1,1000 to 1,0000 (or 1,2000+) eliminates white and black dots With the value of the IOR 1.1 something incomprehensible occurs <?xml version="1.0" encoding="utf-8"?> <scenedata> <medium> <name>MedGlassWindshield</name> <pr...
- Fri Sep 09, 2022 5:52 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.4 Release
- Replies: 50
- Views: 171167
Re: Indigo Renderer 4.6.4 Release
Perhaps another error or restriction of the GPU mode 1. GPU Back Side Glass Medium Precedence 9 2. GPU Back Side Glass Medium Precedence 10 3. GPU Back Side Glass Medium Precedence 11 4. BidirMTL Back Side Glass Medium Precedence 9 5. BidirMTL Back Side Glass Medium Precedence 10 6. BidirMTL Back Si...
- Thu Sep 08, 2022 9:05 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.4 Release
- Replies: 50
- Views: 171167
- Thu Sep 08, 2022 6:48 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.4 Release
- Replies: 50
- Views: 171167
Re: Indigo Renderer 4.6.4 Release
Blender 2.93.10 / 3.2 export to => Indigo 4.6.4 default export Environment = Base Emission #CBFFFF Tabulated ... how to convert a Uniform ? upd (ruined, It was necessary to create a scene from scratch and not open the source, Sorry very hard without step by step tutorials on the blender) https://twi...
- Thu Jun 23, 2022 11:04 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 232123
Re: Indigo Renderer 4.6.0 Beta Release
Hi there, there is a problem saving .exr (32bit only) in 4.6.0 standalone, color spin wheel appears, never disappears. All other formats ok including 16-bit exr. my system is MacOS 10.13.6, import from C4d (latest beta) Hi. I found an alternative solution: 1. open primitive scene with supersampling...
- Thu Apr 14, 2022 9:13 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 232123
Re: Indigo Renderer 4.6.0 Beta Release
accidentally discovered a bug causing pink / white / black dots in some cases if you set the camera value (higher) fstop 32+ noise reduction artifacts appear (gpu + optimize denoise + denoise) i do not have the opportunity and time to provide proof, but you can be convinced by opening some of the st...
- Sat Apr 09, 2022 11:17 pm
- Forum: Works in Progress
- Topic: CoolColJ's test pics thread
- Replies: 694
- Views: 429773
- Sat Feb 05, 2022 1:39 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 232123
Re: Indigo Renderer 4.6.0 Beta Release
thanks for the idea! I already found a solution, it was necessary to create a coating material and add a layer of specular with ior. After that, the glass does not displace space.
- Wed Feb 02, 2022 6:52 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 232123
Re: Indigo Renderer 4.6.0 Beta Release
I don’t know if this is a bug or a indigo restriction, but if there are 2 glass in the scene, then the shifts occur in GPU mode. Sometimes corrected by switching ior from 1.000 to 1.000001