Search found 749 matches
- Sun Sep 10, 2006 5:38 am
- Forum: Blender
- Topic: [SOLVED]mesh emitters disable sunlight?
- Replies: 14
- Views: 10156
aaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhh! Leope you nailed it down! :D a material emitt value higher than 0.5 starts to make the skylight turn darker and darker. Values over 0.6 turn it to almost black! :wink: Thanks a lot! Getting my towel back on my shoulder and moving on! ps. Leope, I was chcking your...
- Sun Sep 10, 2006 5:21 am
- Forum: Blender
- Topic: [SOLVED]mesh emitters disable sunlight?
- Replies: 14
- Views: 10156
does Indigo code use specific pentium processor instructions/optimizations (like ss3)? I'm a deep AMD processor fan but got no 64 bits processor yet (the ones that started supporting SS3). I got a 3200 athlon XP that only gets to SS2. But I think you shouldn't leave us out of the posibility of using...
- Sun Sep 10, 2006 4:56 am
- Forum: Blender
- Topic: [SOLVED]mesh emitters disable sunlight?
- Replies: 14
- Views: 10156
thanks Leope. Just checked the xml file and the skylight info is there and it's exactly the same as the one without the mesh emitter (I mean, it doesn't get disabled nor changed): <skylight> <sundir>-0.523896 -0.723479 0.449568</sundir> <turbidity>2.000000</turbidity> <sky_gain>0.005000</sky_gain> <...
- Sun Sep 10, 2006 4:31 am
- Forum: Blender
- Topic: [SOLVED]mesh emitters disable sunlight?
- Replies: 14
- Views: 10156
- Sun Sep 10, 2006 4:15 am
- Forum: Blender
- Topic: [SOLVED]mesh emitters disable sunlight?
- Replies: 14
- Views: 10156
[SOLVED]mesh emitters disable sunlight?
Hi guys, After Radiance's great tutorial I decided to try the basic stuff in a blender scene, however, the tutorial mentions you can have a sun light for exterior/general scene ilumination and combine it with mesh emitters for interior lighting but whenever I use both only the emitter prevails; I do...
- Sat Sep 09, 2006 5:32 pm
- Forum: Off Topic
- Topic: What 3D Software do you use?
- Replies: 15
- Views: 20192
- Fri Sep 01, 2006 4:53 am
- Forum: 3D Studio MAX
- Topic: M2I 0.612
- Replies: 98
- Views: 63092
- Fri Sep 01, 2006 3:35 am
- Forum: 3D Studio MAX
- Topic: M2I 0.612
- Replies: 98
- Views: 63092
Hi U3dreal, I've been testing your latest script with max 6 and Indigo beta 0.6 and things were working quite OK, but as a beginner, Radiance and others recommended me to use the 0.5 stable version instead as some things are broken in 0.6, but now when I hit the "render" button on your script I get ...
- Fri Sep 01, 2006 2:13 am
- Forum: Blender
- Topic: Which version to use with blender?
- Replies: 1
- Views: 2607
- Thu Aug 31, 2006 1:34 pm
- Forum: Blender
- Topic: Which version to use with blender?
- Replies: 1
- Views: 2607
Which version to use with blender?
Hi guys, Checking Indigo's development I've run into several different versions. I know 0.5 is the official one now but I haven't found an "official" export script for this verison, just the beta ones found in Indigo's wiki here: http://mediawiki.blender.org/index.php/BlenderDev/Indigo_exporter On t...
- Tue Aug 01, 2006 9:53 am
- Forum: 3D Studio MAX
- Topic: M2I 0.612
- Replies: 98
- Views: 63092
your UI/macroscript still points at version 611
Just a quick note to update the srcipt! 
Code: Select all
on execute do (
filein "Max2Indigo/MAX2INDIGO0.611.mse"

- Tue Aug 01, 2006 9:31 am
- Forum: 3D Studio MAX
- Topic: M2I 0.612
- Replies: 98
- Views: 63092
- Tue Aug 01, 2006 8:19 am
- Forum: 3D Studio MAX
- Topic: M2I 0.612
- Replies: 98
- Views: 63092
- Tue Aug 01, 2006 4:43 am
- Forum: 3D Studio MAX
- Topic: M2I 0.612
- Replies: 98
- Views: 63092