Search found 169 matches

Search found 169 matches
by tar_gniK
Mon Apr 24, 2017 5:41 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.50 error message
Replies: 2
Views: 6252

IndigoMax 0.50 error message

Rendering a glass material with IndigoMax 0.50. If one renders inside the Max frame buffer, no problems. However, if one decides to export the scene instead to Indigo standalone (which I prefer), the following message appears: Scene parsing error: Node with UID 8 was not a medium node. I have tried ...
by tar_gniK
Mon Feb 27, 2017 11:03 pm
Forum: 3D Studio MAX
Topic: Gain Issue
Replies: 5
Views: 8702

Re: Gain Issue

Finally!! I thought it was just me, and I have actually mentioned this before here. The exporter has gamma on or something. If I make a material in 3dsMax, the colour in the renderer is completely off. It is imperative for the work I do that the colours are 100% to the client's specification. There ...
by tar_gniK
Thu Nov 03, 2016 7:40 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.45 Beta Release
Replies: 90
Views: 82147

Re: Indigo Renderer 4.0.45 Beta Release

Thanks Ono, I'll give it go ASAP.
by tar_gniK
Thu Nov 03, 2016 7:26 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.45 Beta Release
Replies: 90
Views: 82147

Re: Indigo Renderer 4.0.45 Beta Release

What is the latest version of IndigoMax that is bundled with Indigo Renderer 4.0.45? There seems not be any info in the 3dsMax subsection (lack of activity in that section for quite some time now)...
by tar_gniK
Thu Apr 21, 2016 7:26 pm
Forum: Indigo General Stuff
Topic: Controlling Material ID colour??
Replies: 7
Views: 5368

Re: Controlling Material ID colour??

Yes CTZn, the contours (lines) were added after. Admittedly, I had to use a well known "Toon" effect and shadow pass from another renderer and blend them in. It was easier to achieve those effects elsewhere, while Indigo was easier for the MatID. Basically using the easiest straightforward methods t...
by tar_gniK
Thu Apr 21, 2016 2:21 am
Forum: Indigo General Stuff
Topic: Controlling Material ID colour??
Replies: 7
Views: 5368

Re: Controlling Material ID colour??

Thanks Zom-B. Taking a look at that link, I actually agree with all the things you mentioned about MatID. At large resolution that I am using like 4960x7016 (A2), it does take time to clear sufficiently. But the colour thing would be quite handy. Hopefully Glare can look into these ideas at some poi...
by tar_gniK
Thu Apr 21, 2016 12:01 am
Forum: Indigo General Stuff
Topic: Controlling Material ID colour??
Replies: 7
Views: 5368

Controlling Material ID colour??

Long time no post. At the moment I am using Indigo to generate images using Material ID in a Pop Art style (a bit unconventional to normal images). Example below. Most of the time, the Material ID generates a good set of colours, but where there is a clash, I then manually change this in GIMP. What ...
by tar_gniK
Wed Jun 24, 2015 9:07 am
Forum: Indigo General Stuff
Topic: Graphical User Interface playaround
Replies: 29
Views: 28604

Re: Graphical User Interface playaround

Damn - well spotted... The Black Market theme was too dark for me - I am actually using Glass Onion right now and my theme for Indigo to match 3dsMax colours. The white bits I got around by leaving the entire Properties, Render Settings etc menus in its default colours because - as I mentioned in th...
by tar_gniK
Wed Jun 24, 2015 7:19 am
Forum: Indigo General Stuff
Topic: Graphical User Interface playaround
Replies: 29
Views: 28604

Re: Graphical User Interface playaround

So, it appears that Indigo inherits those characteristics from the windows color style itself, and I can't find a way to change it. If someone figures it out, it would be amazing! Only thing left is to change the troublesome white/lightgray areas in the picture. Any help would be appreciated! Thank...
by tar_gniK
Thu May 14, 2015 12:46 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 46904

Re: IndigoMax 0.4.0

Okay, thanks for the reply.
by tar_gniK
Fri May 08, 2015 7:46 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 46904

Re: IndigoMax 0.4.0

tar_gniK wrote:Has the support for third-party scatter plugins developed or is it still just at "initial support" stage?
:?:

No answer? I am looking "re-adopt" IndigoMax for a particular project, but I am unsure as to what level the scattering functionality is.
by tar_gniK
Wed May 06, 2015 10:52 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 46904

Re: IndigoMax 0.4.0

Has the support for third-party scatter plugins developed or is it still just at "initial support" stage?
by tar_gniK
Sat Dec 13, 2014 2:24 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.12
Replies: 15
Views: 27388

Re: IndigoMax 0.3.12

Hi OnoSendai, I know it wasn't fully developed but Maxigo had a scatter function that worked really well - I produced scenes with grass etc that actually stood up to the standalone third-party packages - similar to what you are developing for SketchUp. I raised also with Subpixel some issues with co...
by tar_gniK
Sat Dec 13, 2014 12:54 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.12
Replies: 15
Views: 27388

Re: IndigoMax 0.3.12

We need to get the passion back to Max development :!: I remember, that in the beginning subpixel seemed to be full of optimism and was eager to start to make things better. Somehow all this energy has vanished? At the moment the plugin doesn't have features even the old script had years ago ... I ...
by tar_gniK
Tue Sep 30, 2014 7:56 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.11
Replies: 13
Views: 21277

Re: IndigoMax 0.3.11

For the first one, it's something wrong about materials ID. Perhaps you use only the ID 2 without using the ID 1. Indigo cannot use something with multi/sub IDs with noting in the materials* or with jump like 1 and 99. *: in fact with 3.8 it could assign a "pink" default material but not in all the...
Search found 169 matches