Search found 142 matches
- Sat Feb 15, 2014 6:54 am
- Forum: SketchUp
- Topic: Someone please teach me how the diffraction works
- Replies: 22
- Views: 9299
Re: Someone please teach me how the diffraction works
All right, here's my simple scene. If you render it more time fireflies might appear. I also updated the maps list for further tests. Also tonemapping is on camera so depending on the maps you will have to adjust the ev. Left sphere is default phong and the other is specular transparent. Check the i...
- Sat Feb 15, 2014 1:26 am
- Forum: SketchUp
- Topic: How to render?
- Replies: 19
- Views: 8993
Re: How to render?
In this project, time is the only thing you cannot control, skills can only be improved so you decide how far you want to go.
I'm confused with the fotoreference: what do you want to start with? interior or exterior?
I'm confused with the fotoreference: what do you want to start with? interior or exterior?
- Fri Feb 14, 2014 1:47 pm
- Forum: SketchUp
- Topic: Someone please teach me how the diffraction works
- Replies: 22
- Views: 9299
Re: Someone please teach me how the diffraction works
Nice one! Just tested your scene and looks pretty fast. Will try to reproduce something similar in sketchup, as I have no experience on editing xml files and start some tests.. Pibuz, I think yonosoy's scene or something similar is good enough to test those maps . I also think that sun should be par...
- Fri Feb 14, 2014 11:36 am
- Forum: SketchUp
- Topic: How to render?
- Replies: 19
- Views: 8993
Re: How to render?
Good start and keep that motivation. The closer to the camera the better textures and models you need. I personally like when everything is high quality but you have to learn the 'exterior linked component' feature because sketchup doesn't handle large amount of polys. If you want interior shots I w...
- Fri Feb 14, 2014 10:56 am
- Forum: Works in Progress
- Topic: kklors render stuff
- Replies: 342
- Views: 215671
Re: kklors render stuff
Really enjoying this render thread! congrats and thanks for sharing.
- Thu Feb 13, 2014 3:01 pm
- Forum: SketchUp
- Topic: Arroway Materials
- Replies: 18
- Views: 7705
Re: Arroway Materials
Will make some tests! Thank you!
- Thu Feb 13, 2014 2:43 pm
- Forum: SketchUp
- Topic: Someone please teach me how the diffraction works
- Replies: 22
- Views: 9299
Re: Someone please teach me how the diffraction works
The ones from Tolas seem to work well, didn't try the others yet. Thank you. Don't know how the scene should be to make nice and fast tests. Interior or large space? (does it matter?) Big light sources with small ones? Is it necesary to put some reflective elements in the scene as yonosoy suggested?...
- Thu Feb 13, 2014 2:10 pm
- Forum: SketchUp
- Topic: Arroway Materials
- Replies: 18
- Views: 7705
Re: Arroway Materials
Hi, This is the way I use to work with wood textures: An easy example would be a pine plank texture and a natural/waxed finish looking. -First I place the diffuse map in sketchup. Verify scale of the model and scale of the wood (how long your board should be in relation of the texture). Then set the...
- Thu Feb 13, 2014 3:53 am
- Forum: SketchUp
- Topic: Someone please teach me how the diffraction works
- Replies: 22
- Views: 9299
Re: Someone please teach me how the diffraction works
Yes good idea!
No problem, I'm a sketchup user too.
Running on 3.6.26 and sketchup 8
No problem, I'm a sketchup user too.
Running on 3.6.26 and sketchup 8
- Thu Feb 13, 2014 3:40 am
- Forum: SketchUp
- Topic: Someone please teach me how the diffraction works
- Replies: 22
- Views: 9299
Re: Someone please teach me how the diffraction works
Good post Pibuz! I didn't find a way to make fine flares too. Will play with that too, so how's your test scene setup?
That's what we should achieve righ?
http://tolas.wordpress.com/2008/08/21/glare/
Yes, It was Violet
That's what we should achieve righ?
http://tolas.wordpress.com/2008/08/21/glare/
Yes, It was Violet
- Thu Feb 13, 2014 3:27 am
- Forum: Indigo General Stuff
- Topic: Picture quality ?
- Replies: 15
- Views: 10572
Re: Picture quality ?
Hi Smukkehansen, by quality you mean realistic?
I also suggest you to dowload some materials of your interest :http://www.indigorenderer.com/materials/ and see how they work.
I also suggest you to dowload some materials of your interest :http://www.indigorenderer.com/materials/ and see how they work.
- Sat Feb 08, 2014 8:50 pm
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 235829
Re: A natural situation
Nice!
I tried aperture d. and crashed Indigo (too much ram) so here's the here's the last autosaved render.
I tried aperture d. and crashed Indigo (too much ram) so here's the here's the last autosaved render.
- Thu Feb 06, 2014 10:42 pm
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 235829
Re: A natural situation
Would love to see that natural flower more closely (the top view)
I can render it if you want.
I can render it if you want.
Re: Textures
Some nice wood planks? Don't know the prices though.
http://www.cg-source.com/products_woodb ... woodboards
http://www.cg-source.com/products_woodb ... woodboards
- Fri Jan 31, 2014 8:13 pm
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 235829
Re: A natural situation
Very interesting post and awesome renders!
Cloudy scene in the canyons is 17 kib! Man, this is witchcraft.
Cloudy scene in the canyons is 17 kib! Man, this is witchcraft.