Search found 2110 matches
- Sun Jun 10, 2018 5:31 pm
- Forum: Works in Progress
- Topic: "Advanced" WIPs
- Replies: 169
- Views: 148487
Re: "Advanced" WIPs
Yessir!
- Sun Jun 10, 2018 5:30 pm
- Forum: Off Topic
- Topic: 1968 Alfa Romeo 33 Stradale
- Replies: 1
- Views: 29755
Re: 1968 Alfa Romeo 33 Stradale
Yeah what a beauty!
- Tue May 22, 2018 2:51 am
- Forum: Bugs and Requests
- Topic: Animation rendering - first frame always brighter - bug ?
- Replies: 2
- Views: 7241
Re: Animation rendering - first frame always brighter - bug ?
Hi Martin, didn’t recognize that yet... and done several animation jobs. Strange! No idea how that can happen. Do you have exact the same values for tonemapping, camera settings and lightsources in every IGS file? You don’t render with Reinhard tonemapping? Do you render the sequence in 3dsmax or In...
- Mon May 07, 2018 5:41 pm
- Forum: Cinema 4D
- Topic: Indigo for Cinema 4D 4.2.15
- Replies: 19
- Views: 20794
Re: Indigo for Cinema 4D 4.2.15
Thanks fused!
- Sun Apr 29, 2018 4:07 am
- Forum: Cinema 4D
- Topic: Indigo for Cinema 4D 4.2.15
- Replies: 19
- Views: 20794
Re: Indigo for Cinema 4D 4.2.15
FIXED: Just rename „Indigo Renderer.app“ to „Indigo.app“.zeitmeister wrote: ↑Sat Apr 28, 2018 1:07 amHey fused, can't export to Indigo GUI here... clicking on "Render with Indigo" results in an "open file" Mac OS GUI window, and I can't open anything.
Mac OS X 10.13.4, C4D R17, above Cindigo build.
Which preferences do I have to delete?
- Sat Apr 28, 2018 1:07 am
- Forum: Cinema 4D
- Topic: Indigo for Cinema 4D 4.2.15
- Replies: 19
- Views: 20794
Re: Indigo for Cinema 4D 4.2.15
Hey fused, can't export to Indigo GUI here... clicking on "Render with Indigo" results in an "open file" Mac OS GUI window, and I can't open anything.
Mac OS X 10.13.4, C4D R17, above Cindigo build.
Which preferences do I have to delete?
Mac OS X 10.13.4, C4D R17, above Cindigo build.
Which preferences do I have to delete?
- Mon Apr 16, 2018 6:14 pm
- Forum: Works in Progress
- Topic: A natural situation...
- Replies: 178
- Views: 115784
Re: A natural situation...
Fantastic!
- Sun Apr 08, 2018 6:36 pm
- Forum: Cinema 4D
- Topic: Indigo for Cinema 4D 4.2.15
- Replies: 19
- Views: 20794
Re: Indigo for Cinema 4D 4.2.15
fused, do you think that an „IGS-XREF“-object could be possible? This <include>-thingy?
Would be so cool!
Would be so cool!
- Sun Apr 08, 2018 6:34 pm
- Forum: Finished Artwork
- Topic: Kscore's Render Area
- Replies: 68
- Views: 60644
Re: Kscore's Render Area
Nice! Maybe they could be sharpened a little bit in the post, but very realistic approach!
- Thu Mar 22, 2018 7:00 pm
- Forum: Cinema 4D
- Topic: Indigo for Cinema 4D 4.2.15
- Replies: 19
- Views: 20794
Re: Indigo for Cinema 4D 4.2.15
Thanks fused!!
- Mon Mar 19, 2018 11:25 pm
- Forum: Indigo Help
- Topic: [ISL] How to get the color of another *.igm?
- Replies: 0
- Views: 13634
[ISL] How to get the color of another *.igm?
Hey guys,
I wondered how to access a material in a material via ISL.
Example: Material A is a blend material. Material B is a diffuse. Now I want the color of A in the color of B, with a gamma offset... like texture behaviour.
I that possible?
Thanks in advance!
I wondered how to access a material in a material via ISL.
Example: Material A is a blend material. Material B is a diffuse. Now I want the color of A in the color of B, with a gamma offset... like texture behaviour.
I that possible?
Thanks in advance!
- Fri Mar 16, 2018 1:29 am
- Forum: Bugs and Requests
- Topic: [REQ] mesh transform in realtime
- Replies: 0
- Views: 16119
[REQ] mesh transform in realtime
... would improve lighting of scenes tremendeously.
Once being build, you can move the camera, but not meshes. With emittive materials, f.e.
If you were able to move explicit tasked meshes in the build indigo scene, it would be really awesome.
Once being build, you can move the camera, but not meshes. With emittive materials, f.e.
If you were able to move explicit tasked meshes in the build indigo scene, it would be really awesome.
- Fri Mar 16, 2018 1:25 am
- Forum: Bugs and Requests
- Topic: Please bring back the section plane!
- Replies: 4
- Views: 8652
Re: Please bring back the section plane!
Yes, it is working... but it could be improved.
F.e. you should determine what is being clipped. In your host 3D app, maybe you could order the clipping plane at the top of your geometry tree; and only everything underneath is being clipped.
F.e. you should determine what is being clipped. In your host 3D app, maybe you could order the clipping plane at the top of your geometry tree; and only everything underneath is being clipped.
- Wed Mar 14, 2018 5:54 pm
- Forum: Materials
- Topic: Emitted matériels
- Replies: 4
- Views: 7277
Re: Emitted matériels
Could you open the scene in Indigo GUI, save the non-emitting material and upload it here?
- Mon Mar 12, 2018 6:49 pm
- Forum: Bugs and Requests
- Topic: Please bring back the section plane!
- Replies: 4
- Views: 8652
Please bring back the section plane!
Hey guys,
what about the section plane? It would be awesome having it back again; but with the ability dropping a material on it... a shaded section plane object.
what about the section plane? It would be awesome having it back again; but with the ability dropping a material on it... a shaded section plane object.