Just crank up the exponent...
Actually i think for a really good car shader you need a metal flake layer.
Search found 6109 matches
- Thu Aug 03, 2006 2:04 am
- Forum: Finished Artwork
- Topic: Ford Muscle Car 1970 - V1
- Replies: 18
- Views: 9336
- Thu Aug 03, 2006 1:35 am
- Forum: Finished Artwork
- Topic: Ford Muscle Car 1970 - V1
- Replies: 18
- Views: 9336
Very nice render psor. If you wanna fake a carpaint you could use a trick, copy the body of the car, scale it just a bit bigger and give it thickness. Then assign a dielectric material and have fun with a nice carshader and long rendertimes. This isn't really necessary, the phong material already si...
- Tue Aug 01, 2006 10:23 pm
- Forum: Finished Artwork
- Topic: My Pills....
- Replies: 2
- Views: 2478
- Mon Jul 31, 2006 3:20 am
- Forum: Bugs and Requests
- Topic: Request:Lens glare glow...
- Replies: 2
- Views: 2551
- Sun Jul 30, 2006 11:43 pm
- Forum: Indigo General Stuff
- Topic: Tile Textures?
- Replies: 5
- Views: 4603
- Sun Jul 30, 2006 11:08 pm
- Forum: Indigo General Stuff
- Topic: negative bump values? Bump problem....
- Replies: 2
- Views: 2287
- Sun Jul 30, 2006 4:47 pm
- Forum: Finished Artwork
- Topic: Tyson Logo Keychain experiments
- Replies: 6
- Views: 4495
What's happening is that the (Reinhard) tonemapping automatically maps the image so that the whole image is 'exposed' correctly. (e.g. maps the brightest white to rgb(1,1,1)) So if you have one light in your scene, and you make it twice as bright, the render should look exactly the same. But if one ...
- Sun Jul 30, 2006 4:41 pm
- Forum: Finished Artwork
- Topic: "The IT department" final ;-)
- Replies: 13
- Views: 8451
- Sun Jul 30, 2006 6:51 am
- Forum: Indigo News and Announcements
- Topic: Indigo 0.6 test 1
- Replies: 47
- Views: 39754
- Sun Jul 30, 2006 5:39 am
- Forum: Indigo News and Announcements
- Topic: Indigo 0.6 test 1
- Replies: 47
- Views: 39754
- Sun Jul 30, 2006 2:48 am
- Forum: Indigo News and Announcements
- Topic: Indigo 0.6 test 1
- Replies: 47
- Views: 39754
- Wed Jul 26, 2006 11:38 pm
- Forum: Bugs and Requests
- Topic: bumpmap bug
- Replies: 2
- Views: 2396
- Wed Jul 26, 2006 9:58 pm
- Forum: Indigo General Stuff
- Topic: brushed metal
- Replies: 4
- Views: 6201
It's a bump map. 1 hr 33 render: http://www.indigorenderer.com/montecarlo/brushed2.png material: <!-- brushed aluminium --> <material> <name>subject_mat</name> <phong> <nk_data>nkdata/al.nk</nk_data> <exponent>10000.0</exponent> <bump_map> <uv_set>bump</uv_set> <path>CircularWear.jpg</path> <gain>0....
- Wed Jul 26, 2006 2:13 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 0.6 test 1
- Replies: 47
- Views: 39754
- Wed Jul 26, 2006 3:27 am
- Forum: Indigo General Stuff
- Topic: brushed metal
- Replies: 4
- Views: 6201
brushed metal
Something so cool that i had to post a half baked pic: