Search found 6109 matches

Search found 6109 matches
by OnoSendai
Thu Aug 03, 2006 2:04 am
Forum: Finished Artwork
Topic: Ford Muscle Car 1970 - V1
Replies: 18
Views: 9336

Just crank up the exponent...
Actually i think for a really good car shader you need a metal flake layer.
by OnoSendai
Thu Aug 03, 2006 1:35 am
Forum: Finished Artwork
Topic: Ford Muscle Car 1970 - V1
Replies: 18
Views: 9336

Very nice render psor. If you wanna fake a carpaint you could use a trick, copy the body of the car, scale it just a bit bigger and give it thickness. Then assign a dielectric material and have fun with a nice carshader and long rendertimes. This isn't really necessary, the phong material already si...
by OnoSendai
Tue Aug 01, 2006 10:23 pm
Forum: Finished Artwork
Topic: My Pills....
Replies: 2
Views: 2478

Very nice...
Pity about the noise; if you squint your eyes, it looks almost real.
If you can live without dispersion effects, I suggest setting cauchy b coeff to zero, for faster convergence/less noise.
by OnoSendai
Mon Jul 31, 2006 3:20 am
Forum: Bugs and Requests
Topic: Request:Lens glare glow...
Replies: 2
Views: 2551

yup... will do this at some point
by OnoSendai
Sun Jul 30, 2006 11:43 pm
Forum: Indigo General Stuff
Topic: Tile Textures?
Replies: 5
Views: 4603

textures tile in indigo by default...
by OnoSendai
Sun Jul 30, 2006 11:08 pm
Forum: Indigo General Stuff
Topic: negative bump values? Bump problem....
Replies: 2
Views: 2287

bump on phong isn't working in 0.6 test1, fixed for next release tho
by OnoSendai
Sun Jul 30, 2006 4:47 pm
Forum: Finished Artwork
Topic: Tyson Logo Keychain experiments
Replies: 6
Views: 4495

What's happening is that the (Reinhard) tonemapping automatically maps the image so that the whole image is 'exposed' correctly. (e.g. maps the brightest white to rgb(1,1,1)) So if you have one light in your scene, and you make it twice as bright, the render should look exactly the same. But if one ...
by OnoSendai
Sun Jul 30, 2006 4:41 pm
Forum: Finished Artwork
Topic: "The IT department" final ;-)
Replies: 13
Views: 8451

Dude... that totally rules!!!!!
by OnoSendai
Sun Jul 30, 2006 6:51 am
Forum: Indigo News and Announcements
Topic: Indigo 0.6 test 1
Replies: 47
Views: 39754

haha yeah, hacked more green in.
by OnoSendai
Sun Jul 30, 2006 5:39 am
Forum: Indigo News and Announcements
Topic: Indigo 0.6 test 1
Replies: 47
Views: 39754

What i mean, is that there is no colour correction using a 'colour_correction' element.
by OnoSendai
Sun Jul 30, 2006 2:48 am
Forum: Indigo News and Announcements
Topic: Indigo 0.6 test 1
Replies: 47
Views: 39754

u3dreal wrote:Hi All ...

i'm adding colourcorrection to m2i...

can anyone tell me the sysntax..

when i add it like before it has no effect..

Nick ?

<tonemapping>
<colour_correction>R G B</colour_correction>
</tonemapping>

cheers

u3dreal ;)
There is no colour correction implemented yet :)
by OnoSendai
Wed Jul 26, 2006 11:38 pm
Forum: Bugs and Requests
Topic: bumpmap bug
Replies: 2
Views: 2396

indeed... i broke bump mapping on phong in 0.6 test 1, fixed now.
by OnoSendai
Wed Jul 26, 2006 9:58 pm
Forum: Indigo General Stuff
Topic: brushed metal
Replies: 4
Views: 6201

It's a bump map. 1 hr 33 render: http://www.indigorenderer.com/montecarlo/brushed2.png material: <!-- brushed aluminium --> <material> <name>subject_mat</name> <phong> <nk_data>nkdata/al.nk</nk_data> <exponent>10000.0</exponent> <bump_map> <uv_set>bump</uv_set> <path>CircularWear.jpg</path> <gain>0....
by OnoSendai
Wed Jul 26, 2006 2:13 pm
Forum: Indigo News and Announcements
Topic: Indigo 0.6 test 1
Replies: 47
Views: 39754

146000 mutations per sec :shock: :shock:
by OnoSendai
Wed Jul 26, 2006 3:27 am
Forum: Indigo General Stuff
Topic: brushed metal
Replies: 4
Views: 6201

brushed metal

Something so cool that i had to post a half baked pic: :)

Image
Search found 6109 matches