Search found 1760 matches
- Mon Oct 10, 2016 3:33 am
- Forum: Bugs and Requests
- Topic: [Req] simultaneous multipass rendering output
- Replies: 9
- Views: 6554
Re: [Req] simultaneous multipass rendering output
I'm curious about the other passes: why is there any noise in them at all? Surely a single sample of - say - a Material ID pass would yield the correct pixel color right away? Is it because of the sampling filter?
- Wed Jul 27, 2016 8:55 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.41 Beta Release
- Replies: 18
- Views: 18606
Re: Indigo Renderer 4.0.41 Beta Release
Quick question about the exponent-roughness switch: does exponent still work, i.e. for exporters? Are there more scene description changes planned? Don't want to go too far in the wrong direction ;) Also, is there any kind of list of 'minimum features' that exporters should implement? Or a common wa...
- Sun Jul 24, 2016 11:39 pm
- Forum: Indigo General Stuff
- Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
- Replies: 33
- Views: 40845
Re: RhIndigo - Indigo for Rhinoceros 5.0 thread
Small update: - exporting objects to .igmesh now should work, including block instances (ExportIndigoMesh) - block definitions are merged into a single .igmesh, which seems to make most sense, so you can reference them from Blender as a single object - instancing in Rhino still needs to be sorted ou...
- Sun Jul 24, 2016 11:04 pm
- Forum: Indigo General Stuff
- Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
- Replies: 33
- Views: 40845
Re: RhIndigo - Indigo for Rhinoceros 5.0 thread
Question more for the devs: I get "Error: UV index out of bounds" and then Indigo crashes. This is, of course, due to my WIP mesh export code from Rhino, because I'm lumping together multiple objects into one .igmesh so that you can export a block instance as one object. So, is that error because th...
- Thu Jul 21, 2016 2:12 am
- Forum: Indigo General Stuff
- Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
- Replies: 33
- Views: 40845
Re: RhIndigo - Indigo for Rhinoceros 5.0 thread
@lycium Cheers! I'd like to develop it further into something more usable, but there will need to be some serious thinking about how to implement a good material system, for example, and what the best way for exposing everything could be... Time is always an issue :P But would be good to chat furthe...
- Tue Jul 19, 2016 9:32 am
- Forum: Indigo General Stuff
- Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
- Replies: 33
- Views: 40845
Re: RhIndigo - Indigo for Rhinoceros 5.0 thread
@StompinTom, Does your exporter have external material option, exporting blocks as instances and proxy support? Those features would allow to work with rhino on models and then with blender on scene. Something like this could be implemented relatively easily, I think, since all the code for mesh ex...
- Tue Jul 19, 2016 9:29 am
- Forum: Indigo General Stuff
- Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
- Replies: 33
- Views: 40845
Re: RhIndigo - Indigo for Rhinoceros 5.0 thread
Dug this thing up after a long time and spent an evening giving it a little polish. Loads of work still would need to be done - and it is by no means an elegant plug-in - but it exports Indigo scenes with basic materials and lighting, for anyone who wants to play with it. Currently supported: - diff...
- Wed Jun 29, 2016 8:57 pm
- Forum: Indigo General Stuff
- Topic: Heterogeneous participating media tests
- Replies: 40
- Views: 25842
Re: Heterogeneous participating media tests
More detail on Blender + OpenVDB: https://wiki.blender.org/index.php/User ... BRendering
Would be awesome to have support for it, it seems to be gaining traction as a volume format for all sorts of things.
Would be awesome to have support for it, it seems to be gaining traction as a volume format for all sorts of things.
- Sun Jun 19, 2016 10:41 pm
- Forum: Indigo General Stuff
- Topic: Heterogeneous participating media tests
- Replies: 40
- Views: 25842
Re: Heterogeneous participating media tests
Awesome stuff
With regard to volume data, OpenVDB (http://www.openvdb.org/) seems to be used a lot. I think the Blender crowd is looking at implementing it in some way. Haven't read into it too much yet, though, so may not be applicable...
With regard to volume data, OpenVDB (http://www.openvdb.org/) seems to be used a lot. I think the Blender crowd is looking at implementing it in some way. Haven't read into it too much yet, though, so may not be applicable...
- Mon Feb 29, 2016 10:31 pm
- Forum: Off Topic
- Topic: Weekend gfxcoding fun
- Replies: 11
- Views: 5533
- Fri Jan 08, 2016 12:46 am
- Forum: Blender
- Topic: New exporter
- Replies: 35
- Views: 43106
Re: New exporter
Great work! Looking forward to see it in action. Let us know if you need a hand with anything, I have some experience with Boost and such. Would be very curious to see how you're getting the Blender objects from there. How does it work with particle exports? That still is the biggest bottleneck for ...
- Wed Dec 30, 2015 8:10 am
- Forum: Indigo General Stuff
- Topic: Node license activation
- Replies: 10
- Views: 5686
Re: Node license activation
Rhino wins hands down when counting bang for the buck. Nicer UI as well. Fortunately for me I have an Alias license (well, at least until I graduate). :) I started writing a Rhino-to-Indigo plug-in a while back. Got far enough to start exporting basic materials and scenes, though would still need t...
- Mon Oct 05, 2015 12:21 am
- Forum: Indigo General Stuff
- Topic: Faster object tree building (instancing)
- Replies: 17
- Views: 12220
- Mon Sep 21, 2015 9:17 am
- Forum: Blender
- Topic: Atmopheric scattering in blender
- Replies: 12
- Views: 18874
Re: Atmopheric scattering in blender
Very nice! Like the option of being able to relocate it in the Advanced tab.
Is this in the git repo? Should I be keeping up to date with that?
Is this in the git repo? Should I be keeping up to date with that?
- Tue Sep 01, 2015 9:20 pm
- Forum: Blender
- Topic: New code repository for Blendigo on GitHub
- Replies: 15
- Views: 37712
Re: New code repository for Blendigo on GitHub
Thank you for the link. For me is python not the problem but i have to dive into the blender API and the indigio documentation which consumes some time. I will see what i can contribute next to blendigo. Maybe it is a good idea to implement some other missing materials (oren-nayar, diffuse transimt...