dcm- Thanks for explaine, after some tests defintly better is use with MLT
Pibuz- thanks you, yes, fireflies are quite paintfull but next use more SS
Search found 253 matches
- Tue Aug 07, 2012 3:03 am
- Forum: 3D Studio MAX
- Topic: Public alpha release of IndigoMax
- Replies: 171
- Views: 220598
- Tue Jul 31, 2012 12:59 am
- Forum: 3D Studio MAX
- Topic: Public alpha release of IndigoMax
- Replies: 171
- Views: 220598
Re: Public alpha release of IndigoMax
lol I completely forgot about MLT. Yes next time I render with MLT but what you prefer more PT with MLT or Bidirectional with MLT ?
- Tue Jul 31, 2012 12:42 am
- Forum: 3D Studio MAX
- Topic: Public alpha release of IndigoMax
- Replies: 171
- Views: 220598
Re: Public alpha release of IndigoMax
Thanks guys !
Stromberg sure!
dcm it was I think 3 or 4 but still is. Next time I must add more than 4. Also render time is just 2h
Stromberg sure!
dcm it was I think 3 or 4 but still is. Next time I must add more than 4. Also render time is just 2h
- Mon Jul 30, 2012 11:16 am
- Forum: 3D Studio MAX
- Topic: Public alpha release of IndigoMax
- Replies: 171
- Views: 220598
Re: Public alpha release of IndigoMax
Use the indigo environment map and click the sun node object and select a light object. Add the map to the environment map slot in max (press 8 or go to rendering>environment). Blending with an EXR is a bit more tricky given the sun is usually about 10000000 times more powerful than the average EXR...
- Fri Jul 27, 2012 12:47 am
- Forum: 3D Studio MAX
- Topic: Public alpha release of IndigoMax
- Replies: 171
- Views: 220598
Re: Public alpha release of IndigoMax
nice!
how did you use sky and sun in IndigoMax ? Where add sky as environment ?
how did you use sky and sun in IndigoMax ? Where add sky as environment ?
- Sat Jan 07, 2012 10:13 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax first tests
- Replies: 7
- Views: 11615
Re: IndigoMax first tests
Today I made a few test with textures and found one thing, If in scene is no emitters texture looks bad with some "lines" but with emitters all is ok. Under a few renders.
btw. I wait for new update with works spot or direct light like sun and envirmoment
cheers!
btw. I wait for new update with works spot or direct light like sun and envirmoment
cheers!
- Sat Jan 07, 2012 10:47 am
- Forum: Materials
- Topic: My material testing scene
- Replies: 17
- Views: 15290
Re: My material testing scene
thanks for good stuff !
- Sat Jan 07, 2012 10:20 am
- Forum: 3D Studio MAX
- Topic: IndigoMax first tests
- Replies: 7
- Views: 11615
Re: IndigoMax first tests
Hello ! Thanks all for for detailed explanation, now it loos so interesting and I`m less worry about this plugin, plus I have new version and problem with models gone, so is good :) Under new test no bugs(maybe just one near workstation), in next version I`ll try make more with this scene. thanks ! ...
- Thu Jan 05, 2012 10:07 am
- Forum: 3D Studio MAX
- Topic: IndigoMax first tests
- Replies: 7
- Views: 11615
Re: IndigoMax first tests
Of course this plugin is new and in alpha version so I understand all things I`m happy to see new plugin but I`d like to show Subpixel what really need and how max users see Indigo in max. I think in newer version will be less bugs and more features but why squander the good work Suv`s he`s made suc...
- Thu Jan 05, 2012 7:30 am
- Forum: 3D Studio MAX
- Topic: IndigoMax first tests
- Replies: 7
- Views: 11615
IndigoMax first tests
Hello ! I made a simple scene for test plugin IndigoMax. One test is from IndigoMax and anotherone from Maxigo First of all we need system like old maxigo when indigo renderer is open and there render is in progress with all features because this is power of unbiased renderers like Maxwell or Fryren...
- Tue Jan 03, 2012 10:37 pm
- Forum: Works in Progress
- Topic: power pole/isolator
- Replies: 33
- Views: 25620
Re: power pole/isolator
good renders looks so real
- Tue Jan 03, 2012 10:35 pm
- Forum: 3D Studio MAX
- Topic: Announcing IndigoMax
- Replies: 36
- Views: 55095
Re: Announcing IndigoMax
"An initial beta is planned in early december 2011."
- Wed Dec 14, 2011 11:42 pm
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1817766
Re: Simple Renderings Thread
Thanks Godzilla and Michal ! Good to see you here guys and I have hope to see something new from you boys
- Sun Dec 11, 2011 11:28 pm
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1817766
Re: Simple Renderings Thread
Some tests of SSS.
- Fri Dec 02, 2011 1:49 pm
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1817766
Re: Simple Renderings Thread
Green bubbles are interesting with dots inside ! I think in animation will be so good.ENSLAVER wrote:Thanks, I was going to render an animation but I keep playing with SSS on gpu (my old gpu/cpu isn't fast enough to do an sss animation... yet)
Next test SSS- Tomatoes