Search found 425 matches
- Mon Nov 25, 2013 10:05 pm
- Forum: Materials
- Topic: double sided thin and uvs
- Replies: 22
- Views: 18775
Re: double sided thin and uvs
Apparently, you have defined no texture in the Sketchup material tool (only in the indigo material tool). This means sketchup will not generate proper uvs. If you add by hand your leaf texture to Sketchup material properties, it should work. ok, this works! But now it seems that my mesh needs to ha...
- Wed Nov 13, 2013 12:51 pm
- Forum: Works in Progress
- Topic: WIPs: CTZn
- Replies: 311
- Views: 244608
Re: WIPs: CTZn
Wow 

- Sat Nov 09, 2013 4:39 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.8
- Replies: 15
- Views: 33068
Re: IndigoMax 0.3.8
Sorry I haven't had much time to test, here's a couple of quick things: The Indigo Settings modifier is working great. [*] White Balance not applied when pressing Update. [*] Phong material diffuse colour selector has no effect. Also phong colour selector stays grey when changing from a diffuse mate...
- Thu Oct 24, 2013 1:04 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.7
- Replies: 7
- Views: 22816
Re: IndigoMax 0.3.7
[*] No error message for objects without UVs which have texture maps applied - Render starts but stays black at 0 SPP Same issue occurs if the texture map is not found (moved/deleted/etc). Not sure if it's an Indigo issue or an IndigoMax issue, bitmaps with relative paths don't render (same error as...
- Wed Oct 23, 2013 6:27 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.7
- Replies: 7
- Views: 22816
Re: IndigoMax 0.3.7
That's an awesome update :D I don't have much time to test until tomorrow but just some quick things: [*] Sometimes hidden 3dsmax lights render. > Create scene with standard max light. > Render. > Hide light. > Render - light still renders. Did you change how the frame buffer or materials handle the...
- Sun Oct 20, 2013 3:24 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.6
- Replies: 14
- Views: 34945
Re: IndigoMax 0.3.6
[*] Max crashes at render if any hair objects are in the scene On a side note the Groundwiz Lite and Forest Tools Lite plugins both work for scattering though there are some issues. The Forest Tools plugin merges all the objects into one mesh instead of exporting as instances which can fill up your ...
- Sun Oct 20, 2013 1:42 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2523801
Re: Simple Renderings Thread
Needed shiny things to test out some free HDR environments - hdrmaps.com/freebies
- Thu Oct 17, 2013 9:46 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.6
- Replies: 14
- Views: 34945
Re: IndigoMax 0.3.6
Hi Jakub, when you re-do the environment materials can you check that the indigo texture (or whichever map type will be used) will be able to open EXR and HDR. At the moment it only opens EXR.
- Tue Oct 15, 2013 7:19 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.6
- Replies: 14
- Views: 34945
Re: IndigoMax 0.3.6
[*] (Interactive mode) Moving sun node doesn't restart rendering. [*] Glass Accel checkbox doesn't stay checked/doesn't export. My rendering mode keeps changing back to path tracing but I'm not sure what is causing it because it doesn't happen all the time. 1. F10 - Open render panel 2. Set to Inter...
- Tue Oct 15, 2013 7:13 pm
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2523801
Re: Simple Renderings Thread
Sun/sky with a low sun ~5 degrees. I used the original sun/sky model.aleksandera wrote:Love the rabbit scene!
What lighting did you use there if I may ask?
D65
DSC315
- Tue Oct 15, 2013 1:53 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2523801
Re: Simple Renderings Thread
Some images straight from max.
- Mon Oct 14, 2013 11:40 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.6
- Replies: 14
- Views: 34945
Re: IndigoMax 0.3.6
Uncheck the sun check box automatically when you add a map Thanks for a suggestion. In fact I'd like to change it a bit. I'd like to split Environment map into Indigo Sky map, Indigo Background map and Indigo Summed map. It would much closely reflect SDK structure and also would be simple enough fo...
- Mon Oct 14, 2013 10:54 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.6
- Replies: 14
- Views: 34945
Re: IndigoMax 0.3.6
Thanks for the reports. Will have them fixed. [*] Disable sun when map is selected for IndigoEnvironment Not sure what you mean. Could you elaborate? Thanks again. Sorry :D Just a suggestion - Uncheck the sun check box automatically when you add a map to the emission slot of the Indigo Environment ...
- Mon Oct 14, 2013 3:34 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.6
- Replies: 14
- Views: 34945
Re: IndigoMax 0.3.6
This is an issue with installer script (will update it asap). Meanwhile removing "scripts" folder from "plugins" folder should fix it. Sorry about that. Thanks, that fixed it. I'm not sure how many of these things below are caused by deleting the scripts lol. [*] Changing from Interactive to Export...
- Sun Oct 13, 2013 11:35 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.6
- Replies: 14
- Views: 34945
Re: IndigoMax 0.3.6
Hi Jakub thanks for the update, a lot of good stuff! [*] Rendering with interactive or background modes produces this error: http://i.imgur.com/dneIQuF.jpg [*] Export doesn't launch Indigo whether the "Launch Indigo" checkbox is ticked or not - the scene IGS file is still exported. [*] Diffuse Trans...