
Search found 4829 matches
- Mon Feb 03, 2025 9:47 pm
- Forum: Indigo General Stuff
- Topic: It's January 2025 - is anyone still here?
- Replies: 6
- Views: 6389
Re: It's January 2025 - is anyone still here?
Not around at the Forum anymore, but still doing 95% of my jobs with Indigo 

- Tue Sep 21, 2021 10:26 pm
- Forum: Bugs and Requests
- Topic: possible bug ?
- Replies: 1
- Views: 26256
Re: possible bug ?
Hey mate, been some months since you asked but I give it a try anyway :) Without some (simplified) example its always a best guess but I would say you have plenty of images with alpha in this scene and the raydepth of GPU rendering is to low. Push it up to 99 and see if this issue is "fixed". If it ...
- Sun Sep 19, 2021 9:03 pm
- Forum: Indigo Help
- Topic: Sample scenes
- Replies: 1
- Views: 23152
Re: Sample scenes
Here is a video for general Workflow https://www.indigorenderer.com/video-tutorials#c4d ... and some written stuff with example scenes is to find here: https://www.indigorenderer.com/documentation/manual/indigo-cinema-4d If you struggle I can send you one of my scenes to check out, what kind of viz ...
Re: Wishlist
because when i hit denoise checkbox in indigo i have 50% chance to crash whole graphic drivers Strange, since denosing is CPU only, but used a lot of system RAM... maybe you have not wnough of it?! Also beware, since denoising is done on internal resolution, so before aplying SuperSampling! A 1920x...
- Tue Nov 24, 2020 12:32 am
- Forum: Indigo General Stuff
- Topic: Indigo Dev Update Q4 2020
- Replies: 26
- Views: 199509
- Tue Nov 17, 2020 3:17 am
- Forum: Indigo General Stuff
- Topic: Indigo Dev Update Q4 2020
- Replies: 26
- Views: 199509
Re: Indigo Dev Update Q4 2020
did you ask vray and thea user if they actually using cpu or GPU ? adding CPU gives only 20% more speed with 10 core i9, in most scenes even less. unless you 64 core threadripper. using moth makes scene laggy too. i prefer to 2:30 minutes for print rendering and have a "workable" computer then have...
- Thu Nov 05, 2020 11:23 am
- Forum: Bugs and Requests
- Topic: Crash while loading a normal texture
- Replies: 1
- Views: 26421
Re: Crash while loading a normal texture
Hey William,
welcome to Indigo.
You are using a 2 years old Indigo build, please try the recent one from here and try your material setup again
https://www.indigorenderer.com/forum/vi ... 90#p145390
welcome to Indigo.
You are using a 2 years old Indigo build, please try the recent one from here and try your material setup again

https://www.indigorenderer.com/forum/vi ... 90#p145390
- Thu Nov 05, 2020 11:19 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.15 Release Candidate
- Replies: 10
- Views: 43828
Re: Indigo Renderer 4.4.15 Release Candidate
Hey Mr Black, yes a final stable 4.4 build is on the horizon. Whats up next can be seen in this still warm newspost: https://www.indigorenderer.com/forum/viewtopic.php?f=7&t=15994 This read should also answer your CUDA/RTX question ;) Regarding the performance of GPUs I suggest to check Guru3D for t...
- Fri Oct 30, 2020 10:26 pm
- Forum: Indigo General Stuff
- Topic: Strange light behavior
- Replies: 2
- Views: 21145
Re: Strange light behavior
If you could upload a reduced c4d version of the scene, mainly with these greenish glass parts, I could investigate this.
- Thu Oct 29, 2020 4:48 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.15 Release Candidate
- Replies: 10
- Views: 43828
Re: Indigo Renderer 4.4.15 Release Candidate
please, add to indigo a possibility of loading video files (for example, quick time "mov" codec) with alpha channels as textures, like current possibilty to load tiff pictures with alpha (in diffuse channel of the masterial). At the moment at least the C4D Exporter supports animated textures by usi...
- Wed Oct 21, 2020 7:12 pm
- Forum: Indigo Help
- Topic: Fast rendering: CPU or GPU?
- Replies: 12
- Views: 76356
Re: Fast rendering: CPU or GPU?
Hey Dziadek-NET,
sorry for coming back that late to you.
Since you just uploaded the SketchUp file only people with SketchUp can try it (not me).
If you run the Indigo renderer go to
File > Save as > Packed Indigo Scene
This pigs can be run directly in Indigo.
sorry for coming back that late to you.
Since you just uploaded the SketchUp file only people with SketchUp can try it (not me).
If you run the Indigo renderer go to
File > Save as > Packed Indigo Scene
This pigs can be run directly in Indigo.
- Sun Oct 11, 2020 6:07 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.14 Beta
- Replies: 41
- Views: 148843
Re: Indigo Renderer 4.4.14 Beta
Hey wob, your "strange_behavior2.zip" looks like there is some Z-Fighting going on, like your mesh has two planes super close together and they swap position due to precision limitations on GPU. If you could share a reduced source file this could be investigated further :) I often do animations too ...
- Tue Oct 06, 2020 1:11 am
- Forum: Indigo Help
- Topic: Fast rendering: CPU or GPU?
- Replies: 12
- Views: 76356
Re: Fast rendering: CPU or GPU?
Hey Dziadek-NET, welcome to Indigo :) usually a GPU has the best performance over a CPU... by far. Interiors with Glassware can be very difficult for a GPU since it can only render in path tracing mode, while the CPU can also use BiDir and als MLT+BiDir if needed... both can help with glassware for ...
- Sat Sep 26, 2020 8:37 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.14 Beta
- Replies: 41
- Views: 148843
Re: Indigo Renderer 4.4.14 Beta
no, gigapixel 5 has jpg artifacts detection and blur motion detection (which will not have place in 3d renderings). So you don't want to show the power of your super duper denosier on this example and proof that OIDN is bad??! and i can't see that intel denoiser is state of art denoiser. it's killi...
- Fri Sep 25, 2020 7:45 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.14 Beta
- Replies: 41
- Views: 148843
Re: Indigo Renderer 4.4.14 Beta
Here is the EXR for you, give me your best shot. I used SuperSampling of 1 to stay fair, but having higher SS raises the output quality of the denoiser to another level while keeping render time the same. Having Higher SS values let the render denoise in the internal resolution, usually the albedo a...