Search found 34 matches

Search found 34 matches
by chubakueno
Wed Jun 23, 2010 3:49 pm
Forum: Indigo Help
Topic: Mist material
Replies: 17
Views: 4264

Re: Mist material

Yes, but the floor mist is what I'm trying to achieve and the only way that I have found to do it is with heterogeneus participating media.
by chubakueno
Wed Jun 23, 2010 3:20 pm
Forum: Indigo Help
Topic: Mist material
Replies: 17
Views: 4264

Re: Mist material

With 0.0 IOR I get this result:
MISTior0.jpg
edit 1.0, but the image is correct
by chubakueno
Wed Jun 23, 2010 2:46 pm
Forum: Indigo Help
Topic: Mist material
Replies: 17
Views: 4264

Mist material

I was trying to get some mist like this: normal_un-arbre-seul-dans-la-brume.jpg And I get this material: MIST.jpg As you will see at the base of the sphere the mist material is almost transparent, that's because the paper es above the sphere's base, but the material should be volumetric And sorry fo...
by chubakueno
Thu Jan 21, 2010 11:09 am
Forum: Bugs and Requests
Topic: Weird render
Replies: 2
Views: 1351

Re: Weird render

I mean the corner that seems like a portal to another world
by chubakueno
Thu Jan 21, 2010 8:36 am
Forum: Bugs and Requests
Topic: Weird render
Replies: 2
Views: 1351

Weird render

I was experimenting with the precedence setting and i get this strange image:
Bubbles.jpg
Bubbles.jpg (60.83 KiB) Viewed 1459 times
Blender shot:
bubles_blend.jpg
bubles_blend.jpg (26.89 KiB) Viewed 1461 times
by chubakueno
Thu Jan 07, 2010 4:48 pm
Forum: Bugs and Requests
Topic: ISL help
Replies: 19
Views: 4782

Re: ISL help

In general, you can't divide vec3's, only real vs real
by chubakueno
Thu Jan 07, 2010 4:05 pm
Forum: Bugs and Requests
Topic: ISL help
Replies: 19
Views: 4782

Re: ISL help

Yes, but you can't divide a vec3 with a real.edit:And thanks for the optimizations. :)
by chubakueno
Thu Jan 07, 2010 3:20 pm
Forum: Bugs and Requests
Topic: ISL help
Replies: 19
Views: 4782

Re: ISL help

Overlay: isl_camo_overlay.jpg <![CDATA[ def overlay(real it1, real jt1, real kt1, real it2, real jt2, real kt2) vec3: vec3(div(mul(div(it1,255.0),add(it1,mul(div(mul(2.0,it2),255.0),sub(255.0,it1)))),255.0), div(mul(div(jt1,255.0),add(jt1,mul(div(mul(2.0,jt2),255.0),sub(255.0,jt1)))),255.0), div(mul...
by chubakueno
Wed Jan 06, 2010 3:05 am
Forum: Bugs and Requests
Topic: ISL help
Replies: 19
Views: 4782

Re: ISL help

Thanks Fused, it works!
Now I'm doing overlay, screen, etc
edit:: I think blending modes can be bundled into exporters.
by chubakueno
Tue Jan 05, 2010 2:28 pm
Forum: Bugs and Requests
Topic: ISL help
Replies: 19
Views: 4782

Re: ISL help

Yes, but it can be easily converted from 0-255 to 0-1. I'm testing...
by chubakueno
Tue Jan 05, 2010 1:53 pm
Forum: Bugs and Requests
Topic: ISL help
Replies: 19
Views: 4782

Re: ISL help

I mean tex1 (r1,g1,b1)/ tex2 (r2,g2,b2) = result (r1/r2,g1/g2,b1/b2)
by chubakueno
Tue Jan 05, 2010 12:58 pm
Forum: Bugs and Requests
Topic: ISL help
Replies: 19
Views: 4782

ISL help

I'm working on a shader that blend towo textures with the "burn" equation. The problem is that I need to divide two vec3's and Indigo doesn't have that feature.¿Someone can help me?
I = Top Layer
M =Back Layer
by chubakueno
Wed Oct 07, 2009 2:33 pm
Forum: Bugs and Requests
Topic: End tag?
Replies: 15
Views: 3219

Re: End tag?

One of my meshes have an accent in the name.Fixed.
edit:@ben, I have windows, as mentioned
by chubakueno
Wed Oct 07, 2009 11:01 am
Forum: Bugs and Requests
Topic: End tag?
Replies: 15
Views: 3219

Re: End tag?

blendigo 2.2.1; indigo 2.0.12 for windows 32bit
by chubakueno
Wed Oct 07, 2009 10:56 am
Forum: Bugs and Requests
Topic: End tag?
Replies: 15
Views: 3219

End tag?

I have a strange problem with the exporter.
Search found 34 matches