Nice.
You could perhaps have less compression artifacts showing it on vimeo, not sure.
It's quite difficult to judge if it's stream compression, flicker, or DOF noise.
Also, blendigo 1.1.18 works fine for me, just still doesn't understand how mat previews work, cant get any ...
Search found 117 matches
- Sat May 09, 2009 8:16 pm
- Forum: Blender
- Topic: Blendigo for 1.1.18
- Replies: 50
- Views: 29606
- Wed May 06, 2009 2:40 am
- Forum: Blender
- Topic: Blendigo for 1.1.18
- Replies: 50
- Views: 29606
Re: Blendigo for 1.1.18
Nice, I'll give a try asap.
I love blendigo, and I wish the best for everybody here working on indigo 2 final release.
I love blendigo, and I wish the best for everybody here working on indigo 2 final release.
- Wed May 06, 2009 2:21 am
- Forum: Blender
- Topic: Blendigo for 1.1.18
- Replies: 50
- Views: 29606
Re: Blendigo for 1.1.18
Thx, nice !
Would be also cool if blendigo could override uv set naming to uv ...
Would be also cool if blendigo could override uv set naming to uv ...
- Sun May 03, 2009 6:45 am
- Forum: Indigo News and Announcements
- Topic: Indigo is going commercial; Indigo 2.0
- Replies: 120
- Views: 60705
Re: Indigo is going commercial; Indigo 2.0
Would be cool to have a counter on the site to see the remaining lifelong licenses.
I intend to buy it, but wait for some cash ...
I intend to buy it, but wait for some cash ...
- Thu Apr 30, 2009 10:30 pm
- Forum: Indigo General Stuff
- Topic: What going to happen to us?
- Replies: 153
- Views: 65466
Re: What going to happen to us?
carbon wrote:Glare Technologies and Ranch Computing consolidation?
I think if RANCH does not support indigo commercial, I wont buy indigo, if there is no x64 farm alternative.benn wrote:no
Blender/indigo/ranch is what makes it useable for professional work, or else it's useless for me ...
- Thu Apr 30, 2009 10:13 pm
- Forum: Indigo General Stuff
- Topic: What going to happen to us?
- Replies: 153
- Views: 65466
Re: What going to happen to us?
actually you don't have to, their studio is capable to import models, transform and assign material.. so pipeline blender/blendigo/indigo would be nearly the same as blender/maxwell studio/maxwell render http://www.maxwellrender.com/features.html maybe you remember: http://www.blendernation.com/200...
- Thu Apr 30, 2009 4:27 am
- Forum: Indigo General Stuff
- Topic: What going to happen to us?
- Replies: 153
- Views: 65466
Re: What going to happen to us?
I'll wait for the official annoucement, but I'm very interested. For those who want unbiased rendering for free there is luxrender. For the price : https://www.nextlimit.com/newtpv/#selectItem I think that Indigo is better than maxwell, regarding to the workflow with blender. Have you ever worked wi...
- Wed Apr 22, 2009 8:29 am
- Forum: Indigo General Stuff
- Topic: How do you save an Indigo rendering?
- Replies: 6
- Views: 3542
Re: How do you save an Indigo rendering?
yes, or directly by editing with the ***.igs file, with any txt editor.
- Wed Apr 22, 2009 8:23 am
- Forum: Bugs and Requests
- Topic: Would be cool to have a num box to enter values for post.
- Replies: 4
- Views: 2138
Would be cool to have a num box to enter values for post.
Would be cool to have a num box to enter values for post process effects, not only the slider.
The slider becomes really hard with extreme values, not accurate.
Thats it, my first request ...
thx everybody here
The slider becomes really hard with extreme values, not accurate.
Thats it, my first request ...
thx everybody here
- Tue Apr 21, 2009 9:35 pm
- Forum: Blender
- Topic: TUTORIAL: UV mapping in Blender + Blendigo ((Lots of pic))
- Replies: 17
- Views: 17174
Re: TUTORIAL: UV mapping in Blender + Blendigo ((Lots of pic))
Also, a little tip to quick unwrap some models is to choose the " follow active" option ! It works only fine with clean quads models. I mean objetcs with no triangles that have proper loops and no inside edges or faces. There is a tool to remove tris in edit tabs. Very handy for architectural models...
- Mon Apr 20, 2009 11:48 pm
- Forum: Blender
- Topic: error message I've never seen before ...
- Replies: 9
- Views: 4303
Re: error message I've never seen before ...
I use blendigo 1.1.14, and indigo 1.1.18.
And blender 2.48a x64, on XP64 !
And blender 2.48a x64, on XP64 !
- Mon Apr 20, 2009 11:35 pm
- Forum: Blender
- Topic: error message I've never seen before ...
- Replies: 9
- Views: 4303
Re: error message I've never seen before ...
For uv's it's ok now, I set everything in blender and blendigo to "uv".
For the index pb, I sent the file to smartden, but the .blend is freaking, hope he'll not waste his time because a big mistake from me.
thx anyway.
For the index pb, I sent the file to smartden, but the .blend is freaking, hope he'll not waste his time because a big mistake from me.
thx anyway.
- Mon Apr 20, 2009 9:32 pm
- Forum: Blender
- Topic: error message I've never seen before ...
- Replies: 9
- Views: 4303
Re: error message I've never seen before ...
How many different textures you have there? Can't see it cause you only included the bottom part of the material. Those indexes are zero based and are referring to what texture file to use. Textures inside material are defined like this: <texture> path to your 1st texture file </texture> <texture> ...
- Mon Apr 20, 2009 8:33 pm
- Forum: Blender
- Topic: error message I've never seen before ...
- Replies: 9
- Views: 4303
Re:
In a material you have textures that starts from index 1 instead index 0. If tou have an albedo map, a bump map and a specular map, them must have index 0,1,3. Ok, thx. I looked in the indigo mat file, tried to change the indexes where it's not 0,1,3, but got this error instead : http://img141.imag...
- Thu Apr 09, 2009 11:31 am
- Forum: Website & Community Forum
- Topic: forum
- Replies: 39
- Views: 17337
forum
Yeah, nice new design !