Search found 1085 matches
- Sun Dec 08, 2024 1:40 am
- Forum: Blender
- Topic: Right Blender version to work with Indigo
- Replies: 7
- Views: 12122
Re: Right Blender version to work with Indigo
Blender 4.3 can be made to work with the newest version of Blendigo. If there is interest, I can post the process/hack of how I got that to work. I believe the normal "install from disk" installation process of Add-Ons that was still possible in 4.0 is no longer working. I move the respective folder...
- Fri Apr 26, 2024 5:00 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.7 Release
- Replies: 42
- Views: 222988
Re: Indigo Renderer 4.6.7 Release
A macOS version that natively support Apple silicon would indeed be nice.
I suspect, however that this is a serious effort due to the differences in architecture of the graphics hardware.
I suspect, however that this is a serious effort due to the differences in architecture of the graphics hardware.
- Sat Jan 13, 2024 9:34 am
- Forum: Blender
- Topic: Blendigo 4.5.0
- Replies: 4
- Views: 119864
Re: Blendigo 4.5.0
Works just fine in Blender 4.0.2 on my machine!
- Tue Feb 28, 2023 12:09 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.7 Release
- Replies: 42
- Views: 222988
Re: Indigo Renderer 4.6.7 Release
Yep, devine it is!
- Fri Feb 17, 2023 1:54 am
- Forum: Indigo General Stuff
- Topic: Do Indigo/Blendigo support custom vertex normals ?
- Replies: 17
- Views: 76663
- Thu Feb 16, 2023 12:58 am
- Forum: Indigo General Stuff
- Topic: Do Indigo/Blendigo support custom vertex normals ?
- Replies: 17
- Views: 76663
Re: Do Indigo/Blendigo support custom vertex normals ?
If you delete the "Custom Vertex Normals Super High Rez STL" the file will get a lot smaller. Exporting the model in this high resolution version was the only somewhat acceptable workaround prior to this fix. The other two models, can serve perfectly fine to demonstrate the effect. Also, this model ...
- Wed Feb 15, 2023 2:10 am
- Forum: Indigo General Stuff
- Topic: Do Indigo/Blendigo support custom vertex normals ?
- Replies: 17
- Views: 76663
Re: Do Indigo/Blendigo support custom vertex normals ?
Attached is a zip file containing the Blender file. The main object was exported from a CAD software as a triangulated mesh in two different resolutions as a .obj. The .obj data contains custom vertex normals. The .stl object has a similar resolution as the lower resolution .obj. The material on the...
- Tue Feb 14, 2023 12:43 pm
- Forum: Indigo General Stuff
- Topic: Do Indigo/Blendigo support custom vertex normals ?
- Replies: 17
- Views: 76663
Re: Do Indigo/Blendigo support custom vertex normals ?
@pixie the issue is resolved as Blendigo now supports custom vertex normals. Do you still want the files ?
- Tue Feb 14, 2023 2:50 am
- Forum: Blender
- Topic: Blendigo 4.5.0
- Replies: 4
- Views: 119864
Blendigo 4.5.0
This new exporter update, amongst other things, handles custom vertex normals properly
- Tue Feb 14, 2023 2:45 am
- Forum: Indigo General Stuff
- Topic: Do Indigo/Blendigo support custom vertex normals ?
- Replies: 17
- Views: 76663
Re: Do Indigo/Blendigo support custom vertex normals ?
With the latest release of Blendigo 4.5.0 this issue has been fixed and Blendigo does support Custom Split Vertex Normals!
- Thu Feb 09, 2023 2:40 pm
- Forum: Blender
- Topic: colors in blender vs indigo
- Replies: 18
- Views: 101616
- Thu Feb 09, 2023 6:00 am
- Forum: Blender
- Topic: colors in blender vs indigo
- Replies: 18
- Views: 101616
Re: colors in blender vs indigo
@Zalewsky I think the term "inexerienced" is a mischaracterization. Depending on what you use Indigo for you may simply not care. This issue, for example does not matter that much to me, although I appreciate that you and @MX are addressing it.
- Wed Jan 18, 2023 6:51 am
- Forum: Blender
- Topic: colors in blender vs indigo
- Replies: 18
- Views: 101616
Re: colors in blender vs indigo
As an external material the .igm file would look like this: <?xml version="1.0" encoding="utf-8"?> <scenedata> <material> <name>diffuse_white</name> <diffuse> <albedo> <constant> <rgb> <rgb>0.8 0.8 0.8</rgb> <gamma>2.2</gamma> </rgb> </constant> </albedo> </diffuse> </material> </scenedata>
- Tue Jan 17, 2023 10:51 am
- Forum: Blender
- Topic: Blendigo 4.2.2
- Replies: 33
- Views: 146875
Re: Blendigo 4.2.2
@MZ that's awesome. Thank you!
- Tue Jan 17, 2023 4:44 am
- Forum: Blender
- Topic: colors in blender vs indigo
- Replies: 18
- Views: 101616
Re: colors in blender vs indigo
I am looking through the exporter code to see if this behavior can be changed. In the meantime, would an external material work ?