Search found 43 matches
- Sun Nov 29, 2009 7:34 pm
- Forum: Off Topic
- Topic: The 'Awesome CG' Thread. [Large Image Warning]
- Replies: 32
- Views: 13650
Re: The 'Awesome CG' Thread. [56K Warning]
Hey Godzilla, nice collection.
- Mon Oct 19, 2009 6:44 pm
- Forum: Indigo General Stuff
- Topic: Indigo 2 vs Maxwell 2 vs Lux
- Replies: 43
- Views: 10501
Re: Indigo 2 vs Maxwell 2 vs Lux
Interesting comparison!
The image of Lux looks a bit strange.
Which version and settings did you use?
The image of Lux looks a bit strange.
Which version and settings did you use?
- Wed Oct 07, 2009 9:40 am
- Forum: Off Topic
- Topic: Picturenaut 3 is released
- Replies: 11
- Views: 2948
Re: Picturenaut 3 is released
hey psor, little Stress-Maker today? The question is whether it was the best way to do this "workaround" publicly. Perhaps a PM would have done it too. @fused Helpful users report issues, moderate now! Note: I reported this issue month ago and a quick solution too and there is nothing more I can do ...
- Wed Oct 07, 2009 8:15 am
- Forum: Off Topic
- Topic: Picturenaut 3 is released
- Replies: 11
- Views: 2948
Re: Picturenaut 3 is released
Hey psor, tips and tricks are always welcome.
Your tip is a little bit Working-Against-Glare like.
Let's rather focus on ANOTHER project!
Your tip is a little bit Working-Against-Glare like.
Let's rather focus on ANOTHER project!
- Wed Oct 07, 2009 7:53 am
- Forum: Off Topic
- Topic: Picturenaut 3 is released
- Replies: 11
- Views: 2948
Re: Picturenaut 3 is released
-Open-Source Plugin API Sounds like one could make it load igi's? As already known, the free version of Indigo is limited to 0.7 MP. There is a workaround. You just enable supersampling, let it render, open the .igi and have a much bigger image without the watermark. Oooooops, now I've told the sec...
- Tue Jul 07, 2009 7:10 pm
- Forum: Finished Artwork
- Topic: An Art Deco room
- Replies: 9
- Views: 2905
Re: An Art Deco room
I had first seen the third picture, and thought first the other two would be the reference images.
Respect!
Respect!
- Sat Jul 04, 2009 3:54 am
- Forum: Off Topic
- Topic: Could you chang the background-color of the site, Benn?
- Replies: 7
- Views: 2193
Re: Could you chang the background-color of the site, Benn?
@Administrators
I like the white background.
I like the white background.
- Sat Jul 04, 2009 3:44 am
- Forum: Off Topic
- Topic: Could you chang the background-color of the site, Benn?
- Replies: 7
- Views: 2193
Re: Could you chang the background-color of the site, Benn?
@tungee
Could you change the image of your avatar?
It makes me aggressive!
@godzilla
Your super-sized signature is bigger than your comments,
please make it smaller. Or better remove the image.
Could you change the image of your avatar?
It makes me aggressive!
@godzilla
Your super-sized signature is bigger than your comments,
please make it smaller. Or better remove the image.
- Thu Apr 30, 2009 8:22 pm
- Forum: Bugs and Requests
- Topic: [BUG] Displacement
- Replies: 15
- Views: 4107
Re: [BUG] Displacement
Problem solved with your help, thanks!
- Thu Apr 30, 2009 9:39 am
- Forum: Bugs and Requests
- Topic: [BUG] Displacement
- Replies: 15
- Views: 4107
Re: [BUG] Displacement
Ok, I set the error_threshold to 0.0 and it looks all right now. The resulting number of triangles than was ten times larger. Perhaps the error is not visible because of the large number of tris? I have the feeling that there is a bug in the subdivision code and because of this related tris are subd...
- Thu Apr 30, 2009 6:50 am
- Forum: Bugs and Requests
- Topic: [BUG] Displacement
- Replies: 15
- Views: 4107
Re: [BUG] Displacement
That's it!
I must have been blind, I had in mind subdivision but I searched for displacement.
I will test these displacement_error_threshold...
Thanks a lot!!!
I must have been blind, I had in mind subdivision but I searched for displacement.
I will test these displacement_error_threshold...
Thanks a lot!!!
- Thu Apr 30, 2009 12:30 am
- Forum: Bugs and Requests
- Topic: [BUG] Displacement
- Replies: 15
- Views: 4107
Re: [BUG] Displacement
Finaly we understand us!
I think I saw some time ago a thread with walls and undisplaced triangles.
It was solved by theses threshold (I think).
The forum search gives no result and i looked in almost all threads but I can't find this thread...
I think I saw some time ago a thread with walls and undisplaced triangles.
It was solved by theses threshold (I think).
The forum search gives no result and i looked in almost all threads but I can't find this thread...
- Wed Apr 29, 2009 11:54 pm
- Forum: Bugs and Requests
- Topic: [BUG] Displacement
- Replies: 15
- Views: 4107
Re: [BUG] Displacement
Thanks for your help.
My English is not the best (communication issue)...
In this render I only used a displacement map to exclude a problem with multiple textures (mesh is unsmoothed) but it's the same.
I think there's nothing we can do here.
My English is not the best (communication issue)...
In this render I only used a displacement map to exclude a problem with multiple textures (mesh is unsmoothed) but it's the same.
I think there's nothing we can do here.
- Wed Apr 29, 2009 7:54 pm
- Forum: Bugs and Requests
- Topic: [BUG] Displacement
- Replies: 15
- Views: 4107
Re: [BUG] Displacement
Ah ok, you mean the number of connections of the vertices. I thought uvs were related to textures only...
- Wed Apr 29, 2009 8:36 am
- Forum: Bugs and Requests
- Topic: [BUG] Displacement
- Replies: 15
- Views: 4107
Re: [BUG] Displacement
Where can i find view_dependent_subdivision? There is no parameter in the igs-file or in my indigo inifile.xml!? In the igs-file is merge_vertices_with_same_pos_and_normal set to true, the border UVs are welded than? I'm using a blend material. The first material (logo) uses 4 textures for albedo, b...