Search found 13 matches

Search found 13 matches • Page 1 of 1
by Daniel
Fri Jan 26, 2018 11:57 pm
Forum: Exporter Development
Topic: Possible memory leak in HDR background materials
Replies: 1
Views: 11079

Re: Possible memory leak in HDR background materials

Hey again, I've been digging deeper into the other errors when I load gemoetries and materials and discovered that Unreal breaks again, always when I load a texture into the materials. Here's where I set the texture, but again this is just basic stuff and probably not error-prone. Indigo::Texture te...
by Daniel
Fri Jan 26, 2018 3:15 am
Forum: Exporter Development
Topic: Possible memory leak in HDR background materials
Replies: 1
Views: 11079

Possible memory leak in HDR background materials

Hi again, We have a standalone framework which integrates the Indigo SDK to open our own file format, build a Indigo scene and render images - this is working nice and smooth, no errors or complaints when compiling and running from Visual Studio 2017. It is essentially a static lib which contains ou...
by Daniel
Fri Sep 22, 2017 11:25 pm
Forum: Exporter Development
Topic: Indigo Binary Mesh (.igmesh) format with source code.
Replies: 65
Views: 141820

Re: Indigo Binary Mesh (.igmesh) format with source code.

Thanks Ono, you're the man - once again :)
by Daniel
Fri Sep 22, 2017 4:31 am
Forum: Exporter Development
Topic: Indigo Binary Mesh (.igmesh) format with source code.
Replies: 65
Views: 141820

Re: Indigo Binary Mesh (.igmesh) format with source code.

We're trying to parse the .igmesh files in a non-C++ / non-SDK environment. We're currently translating from version 4 to the documented version 3 with a C++ tool before loading the file, but that's not the most elegant way obviously :) :)
by Daniel
Thu Sep 21, 2017 7:13 pm
Forum: Exporter Development
Topic: Indigo Binary Mesh (.igmesh) format with source code.
Replies: 65
Views: 141820

Re: Indigo Binary Mesh (.igmesh) format with source code.

At the risk of asking the obvious... ;) in Indigo 4 compressed .igmesh files were introduced, is there any documentation of the compressed format or how to unpack it?
by Daniel
Fri Apr 07, 2017 9:56 pm
Forum: Exporter Development
Topic: How to handle the trace_done_message?
Replies: 2
Views: 10079

Re: How to handle the trace_done_message?

Oh my god I feel stupid - yes, this is exactly what I've been looking for. Turned out the header file wasn't linked correctly in my project so this class didn't show up anywhere :roll:

Sorry :lol:
by Daniel
Wed Apr 05, 2017 10:56 pm
Forum: Exporter Development
Topic: How to handle the trace_done_message?
Replies: 2
Views: 10079

How to handle the trace_done_message?

Hey guys, I'd like to use the raytrace through pixel method in the SDK to select objects in the preview. I get the TRACE_DONE_MESSAGE but how do I go on? Feels like there should be a class 'TrayceDoneMessageInterface' that I can cast to which contains the hitpoint, object or material UID... Btw I'm ...
by Daniel
Wed Feb 22, 2017 5:02 am
Forum: Exporter Development
Topic: SDK doesn't write out Scale-matrix on keyframes
Replies: 3
Views: 11215

Re: SDK doesn't write out Scale-matrix on keyframes

Awesome, thanks! If you also have a chance to take a look at the camera thing that'd be great - I double-checked that, it seems as if the SDK and the GUI are interpreting camera data different. If I open the same .igs file with the SKD and the GUI I get different focal lengths (GUI is always wider /...
by Daniel
Tue Feb 21, 2017 5:21 am
Forum: Exporter Development
Topic: SDK doesn't write out Scale-matrix on keyframes
Replies: 3
Views: 11215

SDK doesn't write out Scale-matrix on keyframes

Hi guys, I can set the S-parameter (Scaling-MAtrix) of a keyframe in the SDK and it gives me the correct results in the image buffer, but when I store the scene as an .igs file all scaling-informations seem to get lost. I have a example scene if that helps, however I nailed it down to the fact that ...
by Daniel
Fri Feb 17, 2017 11:07 pm
Forum: Exporter Development
Topic: SDK for Visual Studio 2013 possible?
Replies: 1
Views: 10287

SDK for Visual Studio 2013 possible?

Hey guys, I was wondering if it's possible to generate an SDK build with the v120 toolset of Visual Studio 2013 - for the moment I'm fine with v110, but I already came across some libraries that require the v120 toolset and for Cinema 4D R17 I have a project in Visual Studio 2013 anyways, so I was w...
by Daniel
Thu Nov 24, 2016 3:18 am
Forum: Exporter Development
Topic: Import .igm - roughness is missing
Replies: 3
Views: 12566

Re: Import .igm - roughness is missing

It works now, great! My version was just two weeks old, seems to have changed just in-between :) anyway thanks for the help and fast reply (got the new SDK the same day)!
by Daniel
Tue Nov 15, 2016 12:23 am
Forum: Exporter Development
Topic: Import .igm - roughness is missing
Replies: 3
Views: 12566

Re: Import .igm - roughness is missing

Hey, Nick sent me the recent version the same day and now it works indeed :) thanks for the quick reply, awesome work!
by Daniel
Wed Nov 09, 2016 1:15 am
Forum: Exporter Development
Topic: Import .igm - roughness is missing
Replies: 3
Views: 12566

Import .igm - roughness is missing

Hey guys, the material import from .igm files works well, but it seems that roughness-tags are not imported into the scene, is that possible? (Indigo SDK 4.0.39) I'm using the import code from the example file. Comparing the .igm and the result .igs files everything's there except the roughness bloc...
Search found 13 matches • Page 1 of 1