Search found 169 matches
- Sat Feb 05, 2022 5:21 am
- Forum: Blender
- Topic: Blendigo not functional for Blender 2.93LTS and 3.0
- Replies: 15
- Views: 84096
Re: Blendigo not functional for Blender 2.93LTS and 3.0
I was thinking about swithing into Lux but situation there is similar: it is developed very slowly. But most important thing is Lux is slow, very slow, about 2-3 times slower then Indigo. Blendigo Dev said that there will be blender 3.0 version, but I don't know when. There are many small glitches l...
- Tue Nov 30, 2021 9:07 pm
- Forum: Blender
- Topic: Blendigo 4.3.0 - Blender 2.8
- Replies: 17
- Views: 75201
Re: Blendigo 4.3.0 - Blender 2.8
@StompinTom, is your code available? I'd like to help testing your plugin.
- Sun Apr 05, 2020 7:49 am
- Forum: Finished Artwork
- Topic: Eneen's archviz corner
- Replies: 8
- Views: 42851
Eneen's archviz corner
Hi! Here I'd like to show my archviz work. I work exclusively in blender (including post) and blendigo.
I will start with one of the older projects. I made only two shots. Design: exterio.pl
I will start with one of the older projects. I made only two shots. Design: exterio.pl
- Fri Jan 10, 2020 4:25 am
- Forum: Blender
- Topic: With Blender 2.80 RC being released....
- Replies: 15
- Views: 46722
- Mon Jan 21, 2019 8:50 pm
- Forum: Indigo Help
- Topic: Blendigo error
- Replies: 1
- Views: 6163
Re: Blendigo error
Hi and welcome,
Blendigo above 4.0.13 is WIP and I think it doesn't work or has many issues. Try 4.0.13, maybe it will work for you on 2.79.6
Blendigo above 4.0.13 is WIP and I think it doesn't work or has many issues. Try 4.0.13, maybe it will work for you on 2.79.6
- Tue Aug 14, 2018 3:36 am
- Forum: Tutorials
- Topic: Creating a visible Spotlight
- Replies: 4
- Views: 18439
Re: Creating a visible Spotlight
You can also simplify light if this is not closeup render to flat plane (circle)+ies. Indigo is really great in that regard, you just assign material and get IES profile regardless of emitter shape, so you can create led stips and other non-omnidirectional lights.
- Fri Aug 10, 2018 11:20 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.2.18 Beta Release
- Replies: 37
- Views: 128811
Re: Indigo Renderer 4.2.18 Beta Release
Lux, Cycles and Appleseed are about 6-10 times slower then Indigo.
- Sat Jul 28, 2018 3:23 am
- Forum: Indigo Help
- Topic: Limitations of GPU rendering in Specular materials?
- Replies: 4
- Views: 7761
Re: Limitations of GPU rendering in Specular materials?
GPU doesn't support sss right now as far as I remember...
- Sat Jul 28, 2018 1:22 am
- Forum: Blender
- Topic: Request: Node Support
- Replies: 20
- Views: 51089
Re: Request: Node Support
Hopefully @MZ will work on this feature now...
- Wed Jul 25, 2018 5:36 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.2.18 Beta Release
- Replies: 37
- Views: 128811
Re: Indigo Renderer 4.2.18 Beta Release
Depth channel is reversed (great and same as default vray https://docs.chaosgroup.com/display/VRAY3MAX/Z-Depth+%7C+VRayZDepth) but has black background, maybe having white is better to indicate infinity for things like compositing fog on sky or fake volumetrics including sky. There's foreground chan...
- Wed Jul 25, 2018 4:33 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.2.18 Beta Release
- Replies: 37
- Views: 128811
Re: Indigo Renderer 4.2.18 Beta Release
Maybe with option to disable for stupid photoshop exr filter compatibility (no multilayer exr support)OnoSendai wrote: ↑Tue Jul 24, 2018 9:39 pmYup this should be doable.StompinTom wrote: ↑Tue Jul 24, 2018 9:19 pmThis is great!!
For exporting EXRs, could the option of embedding all passes into one multi-layered EXR be added? Really handy for compositing workflows.
- Tue Jul 24, 2018 7:45 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.2.18 Beta Release
- Replies: 37
- Views: 128811
Re: Indigo Renderer 4.2.18 Beta Release
Wow! So great!
Is it possible to render AOV without beauty pass? AOVs slow main render a bit (something like 2-3% on material preview, not sure how on more complicated scenes)? Or maybe set some kind of multiplier for AOV sampling, so when doing 24h rendering they just slowly refresh?
Is it possible to render AOV without beauty pass? AOVs slow main render a bit (something like 2-3% on material preview, not sure how on more complicated scenes)? Or maybe set some kind of multiplier for AOV sampling, so when doing 24h rendering they just slowly refresh?
- Tue Jul 17, 2018 3:20 am
- Forum: Materials
- Topic: Help creating displacement map
- Replies: 4
- Views: 24387
Re: Help creating displacement map
I suppose you need 2-4mm space between and 1-2mm chamfer. If tile is 5-7cm you can calculate yourself how dense subdivide should be to create required result... Subdivide doesn't guess where tile is flat and doesn't optimize mesh. It just subdivides 

- Tue Jul 17, 2018 2:28 am
- Forum: Materials
- Topic: Help creating displacement map
- Replies: 4
- Views: 24387
Re: Help creating displacement map
I think it's not efficient to use displacement for tiles, better is to model them. It will take lot less ram and rendering will be faster.
- Mon May 28, 2018 1:28 am
- Forum: Blender
- Topic: Eevee and Blendigo
- Replies: 0
- Views: 29029
Eevee and Blendigo
Eevee is coming, so I hope we will be ready to use it with Indigo for viewport. There will be no blender internal/game anymore.
Holding thumbs for nodes, shadows, textures and hdri display!
Holding thumbs for nodes, shadows, textures and hdri display!