Search found 61 matches

Search found 61 matches
by Caronte
Wed Mar 11, 2009 8:54 am
Forum: Indigo 2.0 Beta
Topic: Beta group on hold
Replies: 29
Views: 26442

Thanks, I will wait for a complete blendigo (launch indigo included) for OS X.
Good luck whith the new business ;)
by Caronte
Wed Feb 18, 2009 7:47 am
Forum: Indigo 2.0 Beta
Topic: Welcome to the beta group!
Replies: 26
Views: 22144

Can't wait to put my 8 cores Mac Pro to burn rubber ;)
by Caronte
Mon Feb 16, 2009 6:34 pm
Forum: Indigo 2.0 Beta
Topic: Blendigo on os x
Replies: 12
Views: 13948

Since Blendigo is GPL, I think it's ok to take a look at the way the exporter for LuxRender launch the renderer :roll:

Thanks to all the development team by the OS X efforts ;)
by Caronte
Sun Feb 15, 2009 4:45 am
Forum: Indigo News and Announcements
Topic: Indigo on OS X, New Gui and beta test group
Replies: 139
Views: 46875

SmartDen wrote:WAIT FOR ME!
i want to be in too :oops:
Me too!

Mac pro 8 cores OS X 10.5.6

Thanks!
by Caronte
Thu Nov 06, 2008 9:28 am
Forum: Indigo General Stuff
Topic: Indigo on Mac
Replies: 14
Views: 5886

Luxrender exporter can launch the renderer very well on OS, would be nice if someone do a copy/paste from it :P
by Caronte
Wed Oct 29, 2008 7:37 am
Forum: Indigo General Stuff
Topic: Indigo on Mac
Replies: 14
Views: 5886

It's possible to render directly from Blender with blendigo (OS X) to Indigo (Darwine) ? or... we must export and then load into Indigo and render?
by Caronte
Sun Jul 06, 2008 2:46 am
Forum: Blender
Topic: Blendigo and OSX
Replies: 3
Views: 2324

Re: Blendigo and OSX

ronald8 wrote:Unfortunately blendigo material preview does not work and autorun also does not work...
Go to the Luxrender forums and download the blender exporter, so may be you could reuse the autorun code ;)

I recently buy a Mac pro too! ;)

I have crossed my fingers.
by Caronte
Tue Jul 01, 2008 8:58 pm
Forum: Blender
Topic: Sun control in blendigo.
Replies: 18
Views: 6330

In you scene, try to change the Sun position and put it over the scene (without changing the angle)...

The result are exactly the same ;)


Even more, if you leave the Sun in the same place (low over horizon) but changes the angle, your Sun no more appears just over the horizon ;)
by Caronte
Tue Jul 01, 2008 7:01 am
Forum: Blender
Topic: Sun control in blendigo.
Replies: 18
Views: 6330

Woodie wrote:That is what I did.
No, you did: "...except via lowering it down to the horizon."

That isn't correct, because you can put the sun whatever place on the scene, the only usable value is the angle (you must rotate it to get different hours of day) ;)
by Caronte
Tue Jul 01, 2008 12:20 am
Forum: Blender
Topic: Sun control in blendigo.
Replies: 18
Views: 6330

You must adjust the angle of the sun, not her position ;)
by Caronte
Sat Jun 28, 2008 10:02 am
Forum: Bugs and Requests
Topic: [request] "partial" hitde
Replies: 1
Views: 1245

Yeah! :D It's very usefull to remove walls while rendering interiors, so you camera can stay far from it ;)
by Caronte
Fri Jun 27, 2008 9:34 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1671763

aleksandera wrote:Caronte:
Nice model. Just wonder, how much can you earn with stuff like this?
Depends of the client, If they have a good watch, then you can increase the invoice amount :lol:
by Caronte
Fri Jun 27, 2008 8:30 am
Forum: Works in Progress
Topic: How about a modelling/rendering challenge?
Replies: 28
Views: 8468

Ah! :lol: Ok ;)
by Caronte
Fri Jun 27, 2008 8:05 am
Forum: Works in Progress
Topic: How about a modelling/rendering challenge?
Replies: 28
Views: 8468

zsouthboy wrote:Yeah I build scenes in blender at 5-10x size, usually, then reduce by x on export.
:shock: Why not adjust the Worldscale value instead?
by Caronte
Fri Jun 27, 2008 3:21 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1671763

My latest (and boring) job:
Window corner
Search found 61 matches