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            <path>PACKED_17_quickrender-19.igmesh</path>
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        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Left Lower Arm-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-19.igmesh</mesh_name>
        <pos>0.156992 0.019140 0.152889</pos>
        <rotation>
            <matrix>1.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Left Hand-->
        <name>quickrender-20.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_18_quickrender-20.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Left Hand-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-20.igmesh</mesh_name>
        <pos>0.253881 0.019140 0.152889</pos>
        <rotation>
            <matrix>1.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Left Joint-->
        <name>quickrender-22.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_19_quickrender-22.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Left Joint-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-22.igmesh</mesh_name>
        <pos>0.253881 0.019140 0.152889</pos>
        <rotation>
            <matrix>1.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Left Joint-->
        <name>quickrender-23.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_20_quickrender-23.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Left Joint-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-23.igmesh</mesh_name>
        <pos>0.156992 0.019140 0.152889</pos>
        <rotation>
            <matrix>1.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Left Joint-->
        <name>quickrender-24.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_21_quickrender-24.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Left Joint-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-24.igmesh</mesh_name>
        <pos>0.048444 0.000000 0.152889</pos>
        <rotation>
            <matrix>0.98480779 -0.17364818 0.00000000 0.17364818 0.98480779 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Right Upper Arm-->
        <name>quickrender-25.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_22_quickrender-25.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Right Upper Arm-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-25.igmesh</mesh_name>
        <pos>-0.048444 0.000000 0.152889</pos>
        <rotation>
            <matrix>0.98480779 0.17364818 0.00000000 -0.17364818 0.98480779 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Right Lower Arm-->
        <name>quickrender-26.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_23_quickrender-26.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Right Lower Arm-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-26.igmesh</mesh_name>
        <pos>-0.156992 0.019140 0.152889</pos>
        <rotation>
            <matrix>1.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Right Hand-->
        <name>quickrender-27.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_24_quickrender-27.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Right Hand-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-27.igmesh</mesh_name>
        <pos>-0.253881 0.019140 0.152889</pos>
        <rotation>
            <matrix>1.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Right Joint-->
        <name>quickrender-29.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_25_quickrender-29.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Right Joint-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-29.igmesh</mesh_name>
        <pos>-0.253881 0.019140 0.152889</pos>
        <rotation>
            <matrix>1.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Right Joint-->
        <name>quickrender-30.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_26_quickrender-30.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Right Joint-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-30.igmesh</mesh_name>
        <pos>-0.156992 0.019140 0.152889</pos>
        <rotation>
            <matrix>1.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Right Joint-->
        <name>quickrender-31.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_27_quickrender-31.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Right Joint-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-31.igmesh</mesh_name>
        <pos>-0.048444 0.000000 0.152889</pos>
        <rotation>
            <matrix>0.98480779 0.17364818 0.00000000 -0.17364818 0.98480779 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Head-->
        <name>quickrender-32.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_28_quickrender-32.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Head-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-32.igmesh</mesh_name>
        <pos>0.000000 0.000000 0.200000</pos>
        <rotation>
            <matrix>1.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Neck-->
        <name>quickrender-34.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_29_quickrender-34.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Neck-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-34.igmesh</mesh_name>
        <pos>0.000000 0.000000 0.200000</pos>
        <rotation>
            <matrix>1.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
    <mesh>
        <!--Joint-->
        <name>quickrender-35.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>PACKED_30_quickrender-35.igmesh</path>
        </external>
        <merge_vertices_with_same_pos_and_normal>false</merge_vertices_with_same_pos_and_normal>
        <max_num_subdivisions>4</max_num_subdivisions>
        <subdivide_pixel_threshold>0.000000</subdivide_pixel_threshold>
        <subdivide_curvature_threshold>0.100000</subdivide_curvature_threshold>
        <displacement_error_threshold>0.000000</displacement_error_threshold>
        <subdivision_smoothing>true</subdivision_smoothing>
        <view_dependent_subdivision>false</view_dependent_subdivision>
        <wrap_u>false</wrap_u>
        <wrap_v>false</wrap_v>
    </mesh>
    <model>
        <!--Joint-->
        <scale>1.000000</scale>
        <mesh_name>quickrender-35.igmesh</mesh_name>
        <pos>0.000000 0.000000 0.075556</pos>
        <rotation>
            <matrix>1.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
    </model>
</scene>
