<?xml version="1.0" encoding="utf-8"?>
<scene>
	<renderer_settings>
		<uid>1</uid>
		<name>Render Settings</name>
		<bidirectional>true</bidirectional>
		<verbose>false</verbose>
		<write_aperture_preview>false</write_aperture_preview>
		<save_tonemapped_exr>false</save_tonemapped_exr>
		<save_untonemapped_exr>false</save_untonemapped_exr>
		<save_igi>false</save_igi>
		<save_png>true</save_png>
		<auto_choose_num_threads>true</auto_choose_num_threads>
		<cache_trees>true</cache_trees>
		<metropolis>false</metropolis>
		<logging>true</logging>
		<watermark>false</watermark>
		<aperture_diffraction>false</aperture_diffraction>
		<post_process_diffraction>true</post_process_diffraction>
		<material_id_tracer>false</material_id_tracer>
		<render_foreground_alpha>false</render_foreground_alpha>
		<depth_pass>false</depth_pass>
		<shadow_pass>false</shadow_pass>
		<info_overlay>false</info_overlay>
		<wait_for_slave_frames_on_stop>false</wait_for_slave_frames_on_stop>
		<close_gui_on_halt>false</close_gui_on_halt>
		<save_images_on_close>false</save_images_on_close>
		<vignetting>true</vignetting>
		<merging>true</merging>
		<dithering>false</dithering>
		<zero_alpha_outside_region>false</zero_alpha_outside_region>
		<receiver_quad>false</receiver_quad>
		<far_field_receiver>false</far_field_receiver>
		<clamp_contributions>false</clamp_contributions>
		<gpu>false</gpu>
		<max_depth>1000</max_depth>
		<gpu_max_depth>8</gpu_max_depth>
		<max_num_consec_rejections>1000</max_num_consec_rejections>
		<num_threads>1</num_threads>
		<width>640</width>
		<height>480</height>
		<super_sample_factor>2</super_sample_factor>
		<bih_tri_threshold>1100000</bih_tri_threshold>
		<receiver_num_wavelength_buckets>16</receiver_num_wavelength_buckets>
		<halt_time>120</halt_time>
		<halt_samples_per_pixel>-1</halt_samples_per_pixel>
		<large_mutation_prob>0.4000000059604645</large_mutation_prob>
		<max_change>0.009999999776482582</max_change>
		<image_save_period>999999</image_save_period>
		<max_contribution>100</max_contribution>
		<receiver_quad_pos>0 0 0</receiver_quad_pos>
		<receiver_quad_i>1 0 0</receiver_quad_i>
		<receiver_quad_j>0 1 0</receiver_quad_j>
		<splat_filter>
			<fastbox/>
		</splat_filter>
		<downsize_filter>
			<mn_cubic>
				<blur>1</blur>
				<ring>0</ring>
				<radius>1.600000023841858</radius>
			</mn_cubic>
		</downsize_filter>
		<white_point>
			0.31273 0.32902			
		</white_point>
		<colour_curves>
			<curve1d>
				<name>overall</name>
				<knots>0 0.25 0.5 0.75 1</knots>
				<values>0 0.25 0.5 0.75 1</values>
			</curve1d>
			<curve1d>
				<name>red</name>
				<knots>0 0.25 0.5 0.75 1</knots>
				<values>0 0.25 0.5 0.75 1</values>
			</curve1d>
			<curve1d>
				<name>green</name>
				<knots>0 0.25 0.5 0.75 1</knots>
				<values>0 0.25 0.5 0.75 1</values>
			</curve1d>
			<curve1d>
				<name>blue</name>
				<knots>0 0.25 0.5 0.75 1</knots>
				<values>0 0.25 0.5 0.75 1</values>
			</curve1d>
		</colour_curves>
	</renderer_settings>

	<tonemapping>
		<uid>2</uid>
		<name>Tone Mapping</name>
		<reinhard>
			<pre_scale>4</pre_scale>
			<post_scale>1</post_scale>
			<burn>6</burn>
		</reinhard>
	</tonemapping>

	<camera>
		<uid>3</uid>
		<name>Perspective</name>
		<aperture_radius>0.002710101686082872</aperture_radius>
		<focus_distance>2.4999999835</focus_distance>
		<sensor_width>0.036000000000000004</sensor_width>
		<lens_sensor_dist>0.04345584277955557</lens_sensor_dist>
		<exposure_duration>0.333</exposure_duration>
		<lens_shift_up_distance>0</lens_shift_up_distance>
		<lens_shift_right_distance>0</lens_shift_right_distance>
		<autofocus/>
		<aperture_shape>
			<circular/>
		</aperture_shape>
		<keyframe>
			<time>0</time>
			<pos>-1.5309310812044485 -1.5309310812044485 1.249999915456055</pos>
		</keyframe>
		<up>0.3535533547401428 0.3535533547401428 0.866025447845459</up>
		<forwards>0.6123724579811096 0.6123724579811096 -0.4999999701976776</forwards>
		<camera_type>thin-lens-perspective</camera_type>
	</camera>

	<section_plane>
		<uid>4</uid>
		<name></name>
		<point>0 0 0</point>
		<normal>1 0 0</normal>
		<enabled>false</enabled>
		<cull_geometry>true</cull_geometry>
	</section_plane>

	<section_plane>
		<uid>5</uid>
		<name></name>
		<point>0 0 0</point>
		<normal>1 0 0</normal>
		<enabled>false</enabled>
		<cull_geometry>true</cull_geometry>
	</section_plane>

	<material>
		<uid>6</uid>
		<name>Invalid_Material</name>
		<diffuse>
			<albedo>
				<constant>
					<rgb>
						<rgb>1 0 1</rgb>
						<gamma>0.9999999783255843</gamma>
					</rgb>
				</constant>
			</albedo>
		</diffuse>
	</material>

	<metadata>
		<uid>7</uid>
		<name>Metadata</name>
		<exporter>IndigoMax 0.6.4 using SDK 4.0.55</exporter>
		<author>V3520885</author>
		<description></description>
		<created_date>18/07/2017 12:52:45</created_date>
		<platform>Windows 7</platform>
		<exporter_specific></exporter_specific>
		<scene_name></scene_name>
		<note></note>
	</metadata>

	<material>
		<uid>8</uid>
		<name>Wire_Material_8915052</name>
		<diffuse>
			<albedo>
				<constant>
					<rgb>
						<rgb>0.4235294461250305 0.0313725508749485 0.5333333611488342</rgb>
						<gamma>1</gamma>
					</rgb>
				</constant>
			</albedo>
		</diffuse>
	</material>

	<model2>
		<uid>9</uid>
		<name>Box001</name>
		<geometry_uid>10</geometry_uid>
		<pos>0 0 0</pos>
		<materials>
			<uid>8</uid>
		</materials>
	</model2>

	<mesh>
		<uid>10</uid>
		<name>Box001_mesh</name>
		<subdivide_pixel_threshold>4</subdivide_pixel_threshold>
		<view_dependent_subdivision>true</view_dependent_subdivision>
		<external>
			<path>cube.igmesh</path>
		</external>
	</mesh>

	<background_settings>
		<uid>11</uid>
		<name>Background Settings</name>
		<background_material>
			<material>
				<name></name>
				<sunsky>
					<sundir>0.5773502588272095 0.5773502588272095 0.5773502588272095</sundir>
					<turbidity>2.5</turbidity>
					<extra_atmospheric>false</extra_atmospheric>
					<enable_sky>true</enable_sky>
					<sun_layer>0</sun_layer>
					<sky_layer>0</sky_layer>
					<model>original</model>
				</sunsky>
			</material>
		</background_material>
	</background_settings>

	<include><pathname>sphere.pigs</pathname></include>
	
	</scene>
