<?xml version="1.0" encoding="utf-8"?>
<scenedata>
	<material>
		<name>Carpet</name>
		<oren_nayar>
			<albedo>
				<shader>
						<param>
							<colour3>
								<name>Col1</name>
								<description>Normal Colour Base 1</description>
								<value>0.40982574224472046 0 0</value>
							</colour3>
						</param>
						<param>
							<colour3>
								<name>Col2</name>
								<description>BaseColour2</description>
								<value>1 0.08919350802898407 0</value>
							</colour3>
						</param>
						<shader><![CDATA[def Vec3ToReal(vec3 v) real : ((doti(v) + dotj(v) + dotk(v)) / 3.0)
def mulCompVec2(vec2 a, vec2 b) vec2 : vec2(doti(a) * doti(b), dotj(a) * dotj(b))
def mulCompVec3(vec3 a, vec3 b) vec3 : vec3(doti(a) * doti(b), dotj(a) * dotj(b), dotk(a) * dotk(b))
def eval(vec3 pos) vec3: 
let 

Col1 = paramCol1()
Col2 = paramCol2()
in
lerp(Col1, Col2, minCosTheta())]]></shader>
				</shader>
			</albedo>
			<sigma>
					<constant>0.2</constant>
			</sigma>
			<layer>0</layer>
		</oren_nayar>
	</material>
</scenedata>
