<?xml version="1.0" encoding="utf-8"?>
<scenedata>
	<material>
		<name>Handle_diffuse</name>
		<diffuse>
			<texture>
				<path>C:/Users/31/sub/Entwicklung/cg/soap_20/materials/Handle/handle01_matte_color_output.jpg</path>
				<a>0</a>
				<b>1</b>
				<c>0</c>
				<uv_set_index>0</uv_set_index>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>1 0 0 1</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
				<smooth>false</smooth>
			</texture>
			<texture>
				<path>C:/Users/31/sub/Entwicklung/cg/soap_20/materials/Handle/handle01_bump_output.jpg</path>
				<a>0</a>
				<b>0.002</b>
				<c>0</c>
				<uv_set_index>0</uv_set_index>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>1 0 0 1</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
				<smooth>false</smooth>
			</texture>
			<albedo>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</albedo>
			<bump>
				<texture>
					<texture_index>1</texture_index>
				</texture>
			</bump>
			<random_triangle_colours>false</random_triangle_colours>
			<layer>0</layer>
		</diffuse>
	</material>
	<material>
		<name>Bronze</name>
		<blend>
			<a_name>MixAuZnSe</a_name>
			<b_name>Copper</b_name>
			<blend>
				<constant>
					0.6
				</constant>
			</blend>
			<step_blend>false</step_blend>
		</blend>
	</material>
	<material>
		<name>MixAuZnSe</name>
		<blend>
			<a_name>ZnSe</a_name>
			<b_name>Gold</b_name>
			<blend>
				<constant>
					0.1
				</constant>
			</blend>
			<step_blend>false</step_blend>
		</blend>
	</material>
	<material>
		<name>Copper</name>
		<phong>
			<texture>
				<path>C:/Users/31/sub/Entwicklung/cg/soap_20/materials/Handle/handle01_bump_output.jpg</path>
				<a>0</a>
				<b>0.002</b>
				<c>0</c>
				<uv_set_index>0</uv_set_index>
				<exponent>2.2</exponent>
				<tex_coord_generation>
					<uv>
						<matrix>1 0 0 1</matrix>
						<translation>0 0</translation>
					</uv>
				</tex_coord_generation>
				<smooth>false</smooth>
			</texture>
			<exponent>
					<constant>30</constant>
			</exponent>
			<bump>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</bump>
			<fresnel_scale>
					<constant>1</constant>
			</fresnel_scale>
			<layer>0</layer>
			<ior>1.5</ior>
			<nk_data>nkdata/cu.nk</nk_data>
		</phong>
	</material>
	<material>
		<name>ZnSe</name>
		<phong>
			<exponent>
					<constant>30</constant>
			</exponent>
			<fresnel_scale>
					<constant>1</constant>
			</fresnel_scale>
			<layer>0</layer>
			<ior>1.5</ior>
			<nk_data>nkdata/znse.nk</nk_data>
		</phong>
	</material>
	<material>
		<name>Gold</name>
		<phong>
			<exponent>
					<constant>30</constant>
			</exponent>
			<fresnel_scale>
					<constant>1</constant>
			</fresnel_scale>
			<layer>0</layer>
			<ior>1.5</ior>
			<nk_data>nkdata/au.nk</nk_data>
		</phong>
	</material>
	<material>
		<name>Handle</name>
		<blend>
			<a_name>Handle_diffuse</a_name>
			<b_name>Bronze</b_name>
			<blend>
				<constant>
					0.4
				</constant>
			</blend>
			<step_blend>false</step_blend>
		</blend>
	</material>
</scenedata>
