<?xml version="1.0" encoding="utf-8"?>
<scenedata>
	<material>
		<name>indigoShader1SG</name>
		<phong>
			<diffuse_albedo>
				<constant>
					<rgb>
						<rgb>0.5393301249 0.28 0.21</rgb>
						<gamma>2.200000048</gamma>
					</rgb>
				</constant>
			</diffuse_albedo>
			<exponent>
					<constant>1000</constant>
			</exponent>
			<displacement>
				<shader>
						<shader><![CDATA[def eval() real:
let

a = fbm01(posOS() * 15.0, 1)
paramScale = 15.0 * a
paramDisorder = 1.0
paramStrength = 0.1 * (1.0 - a)

coords = posOS() * paramScale
voronoi = voronoi3d(coords, paramDisorder)
signal = dist(voronoi, coords)
noise = fbm01(voronoi, 6)

in
(	1.0 -
	signal
 *	signal
# *  signal
 +	noise
)
 *	paramStrength]]></shader>
				</shader>
			</displacement>
			<fresnel_scale>
					<constant>1</constant>
			</fresnel_scale>
			<layer>0</layer>
			<ior>1.5</ior>
			<nk_data></nk_data>
		</phong>
	</material>
</scenedata>
