Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light.
State of the art rendering performance, materials and cameras models - it's all made simple through an interactive, photographic approach
with few abstract settings, letting you concentrate on lighting and composing your imagery.
Indigo Renderer 4.4
We are proud to announce the official release of Indigo Renderer 4.4.
Indigo 4.4 brings denoising, a fabric material, GPU SSS, lightmap baking and more.
What's new in Indigo 4?
Brand new multi-GPU engine
Indigo's OpenCL-based GPU engine provides industry leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it's approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations. READ MORE
Workflow & UI enhancements
A dark UI mode. Interactive material previews and light layer thumbnails. RGB colour curves and snappy trackball navigation.
These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet. READ MORE
And a lot more ...
RGB colour curves
Interactive multi-region rendering
Light Layer thumbnails
Faster CPU Rendering
Queue override settings
Measured BRDF support
Interactive aperture controls
Pixel info picker
Adjustable light sampling
OpenEXR output settings
Improved MLT rendering
Optimised material models
Faster subdiv & displacement
The rendering quality is awesome, and it's so fast than I can set up scene lighting with our technical art director about seven times faster than with our other render engine
Mateusz Sroka, Platige Image
Indigo is usually my go-to renderer: it handles massive scenes very well. It loads fast, it's reliable, doesn't crash and produces beautiful results
Tom Svilans, architect
"We simply love the lighting and the realistic look. Without the need of tweaking and faking light situations or GI render settings, Indigo simply renders it as it is... and so we can fully concentrate on color grading and subtle post production. Almost like you would do it with real filmed footage."
- David Gudelius, Senior CGI Artist READ MORE
"... 35K objects, 201 million polygons, 804 light sources and hundreds of materials. Indigo crunched through this data without issues and allowed a workflow with quick previews and great output quality without tweaking 1001 settings like in some other renderers. With this reliability I could focus on content creation and tweaking material in the project."
- Arthur Liebnau, Freelance CGI artist READ MORE
12 Jan 2015
Indigo Renderer 3.8.25 Release
We have released an updated verison of Indigo 3.8 stable that fixes a couple of issues:
* Fixed bump mapping not working if 'smooth' was enabled for textures.
* Fixed occasional "Read failed" error when reading mesh files on OSX.
If you had problems with the "Read failed" error, download the ...READ MORE
23 Dec 2014
Indigo for Revit 2015
We're pleased to announce that we have released an updated version of Indigo for Revit that adds support for Revit 2015.
It has added support for fast architectural glass and comes bundled with the latest Indigo Renderer 3.8. Click here to find out more about what's new in Indigo 3.8.
You can ...READ MORE
3 Dec 2014
Indigo 3.8 Stable released
Glare Technologies is excited to announce the release of Indigo 3.8 Stable!
You can read about it here: http://www.indigorenderer.com/indigo3.8
We'll be running a 16% off sale until the 31st of December, during which Indigo Renderer will be priced at only €499 (normally €595), and Indi...READ MORE
1 Aug 2014
Introducing Indigo's pure GPU rendering
One of the worst-kept secrets in the Indigo community is the forthcoming pure GPU rendering support, and today we'd like to show you some exciting first results!
Indigo's pure GPU rendering is based on OpenCL, a vendor-neutral standard for GPU computing that notably works on AMD GPUs (which don't...READ MORE
4 Jul 2014
Animations by Zom-B
Indigo user Arthur Liebnau (aka Zom-B), has posted two finished animation projects using Indigo. In his own words:
Victoria Camera Animation
"I'll start with a short 3D camera animation I did for a fashion show directed by a friend.
First time "organic" stuff from me, it was quite hard to get...READ MORE
28 May 2014
Sloppy coating material
This material uses the world-space normal and the curvature of the surface to simulate a sloppy paint job.
The world-space normal is used to simulate paint only sticking to the top and bottom facing surfaces.
The curvature is simulating paint sticking in crevices on the surface.
You can f...READ MORE