Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light.
State of the art rendering performance, materials and cameras models - it's all made simple through an interactive, photographic approach
with few abstract settings, letting you concentrate on lighting and composing your imagery.
Indigo Renderer 4.4
We are proud to announce the official release of Indigo Renderer 4.4.
Indigo 4.4 brings denoising, a fabric material, GPU SSS, lightmap baking and more.
What's new in Indigo 4?
Brand new multi-GPU engine
Indigo's OpenCL-based GPU engine provides industry leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it's approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations. READ MORE
Workflow & UI enhancements
A dark UI mode. Interactive material previews and light layer thumbnails. RGB colour curves and snappy trackball navigation.
These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet. READ MORE
And a lot more ...
RGB colour curves
Interactive multi-region rendering
Light Layer thumbnails
Faster CPU Rendering
Queue override settings
Measured BRDF support
Interactive aperture controls
Pixel info picker
Adjustable light sampling
OpenEXR output settings
Improved MLT rendering
Optimised material models
Faster subdiv & displacement
The rendering quality is awesome, and it's so fast than I can set up scene lighting with our technical art director about seven times faster than with our other render engine
Mateusz Sroka, Platige Image
Indigo is usually my go-to renderer: it handles massive scenes very well. It loads fast, it's reliable, doesn't crash and produces beautiful results
Tom Svilans, architect
"We simply love the lighting and the realistic look. Without the need of tweaking and faking light situations or GI render settings, Indigo simply renders it as it is... and so we can fully concentrate on color grading and subtle post production. Almost like you would do it with real filmed footage."
- David Gudelius, Senior CGI Artist READ MORE
"... 35K objects, 201 million polygons, 804 light sources and hundreds of materials. Indigo crunched through this data without issues and allowed a workflow with quick previews and great output quality without tweaking 1001 settings like in some other renderers. With this reliability I could focus on content creation and tweaking material in the project."
- Arthur Liebnau, Freelance CGI artist READ MORE
10 Jan 2011
Blender World Cup 2010
The BWC2010 has been judged and first place went to dakiru with a remarkable Indigo render. For his effort, dakiru has won a full Indigo licence.
For the rest of the winners visit the BWC 2010
Congratulations to dakiru and rest of the BWC2010 winners.READ MORE
8 Dec 2010
Artist Feature: Arthur Liebnau
We have a new section of the website bringing some new interviews with some of Indigo's hottest artists.
Arthur Liebnau, known in the forum community as Zom-B, has shown himself to be a power user since the earliest days of Indigo's history. His relentless pushing of Indigo's limits has helpe...READ MORE
8 Dec 2010
The Ranch Renderfarm has upgraded!
The new system is 2.5 to 3 times as fast as the 'old' RANCH (which could hardly be considered slow).
- a project which took one hour of render time is now done in around 20-25 minutes.
- we can render super-heavy projects as each RR node has 24 GB RAM.
- the gathering+merging phase is also 2.5...READ MORE
25 Nov 2010
December 2010 Competition - Steampunk
This month's (and next's) competition is themed steampunk. Avoid the Christmas hype, family, holidays and other distractions, and win prizes! Create some playful, quirky and steampunky artifacts and scenes.
First: Full 2.0 Licence & Gold forum badge
Second: Indigo T-Shirt & Node lic...READ MORE
9 Nov 2010
Indigo Online Manual
The Indigo documentation is now online as part of the website. It will be updated and expanded as development of Indigo changes, and it aims to be the most comprehensible gathering of Indigo documentation, in a readable format.
Read up on Indigo, and feel free to send your comments and suggestions ...READ MORE
13 Oct 2010
Atmospheric scattering tests
Over here at Indigo HQ, we have been doing some more experiments and optimisation of our atmospheric scattering code.
Each of these scenes have a single light source - the Sun. The colour of the sky results from the light scattering off the atmosphere's air molecules and water droplets. Since b...READ MORE