Indigo v0.6 test 4

General News and accouncements regarding the Indigo render engine
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DaveC
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Post by DaveC » Tue Oct 10, 2006 10:08 pm

I've tried two renders freshly exported from blender for version .6test4. When I left them going they burnt out to almost completely white!! What's going on?!
The hardest part of BEING yourself is FINDING yourself in the first place...
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OnoSendai
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Post by OnoSendai » Tue Oct 10, 2006 10:14 pm

There is some default burn going on... perhaps i'll turn it off next release

zuegs
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Post by zuegs » Wed Oct 11, 2006 12:27 am

I like the new colors (there's more saturation i think)...
but reinhard mapping in v0.6t4 some times misses the white-point and it just gets overbrighted. :cry:
btw. i still prefer linear-tonemapping even if it's harder to setup :wink:

8bstudio
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Post by 8bstudio » Wed Oct 11, 2006 1:15 am

Ono-Sendai wrote:There is some default burn going on... perhaps i'll turn it off next release
I don't understand why it overbright and how I can do to change! Maybe the sun is too near scene??
This image is with sun and default reinhard values.
Image

Moses
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Meshlight

Post by Moses » Wed Oct 11, 2006 12:27 pm

Meshlights don't seem to be working with sunlight. They are not emmiting any light and come out black

StompinTom
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Post by StompinTom » Wed Oct 11, 2006 3:36 pm

yeah i think the sky system has been cranked way up. linear tonemapping burns waaaay out at 1.0, i have to set it to about 0.0001 to get a 'normal' looking picture. so maybe if the meshlight was cranked way up it might match the sun/sky? i dont know if the two are related, just a thought.
anyhoo, 0.6test4 seems to be quite faster than previous versions, from the little testing ive done so far. the only problem i see is the reinhard burnout and the weird horizon glow in interior scenes (ill post an example as soon as i can)
thanks alot nick! this renderer continues to amaze me, i duno what id do without it.

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Kojack
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Post by Kojack » Thu Oct 12, 2006 3:52 am

Salute!

I made a little compare. Left is 0.5 and right is 0.64
Point 1: Don't you think it is too bright?
Point 2: It looks strange like something break in glass.

Image

In generally i think 0.64 render is more realistic but it have still some bugs.

sorry for my english :/

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Kosmokrator
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Post by Kosmokrator » Thu Oct 12, 2006 9:22 am

the adventure starts now my friends....nick is good to fix bugs...soon i believe we have a great gfx software!
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jurasek
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Post by jurasek » Thu Oct 12, 2006 2:15 pm

Some tests of 0.6t4
both 1,40h

Image
Image

greetz,
jur

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OnoSendai
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Post by OnoSendai » Thu Oct 12, 2006 6:37 pm

Kojack wrote:Salute!

I made a little compare. Left is 0.5 and right is 0.64
Point 1: Don't you think it is too bright?
Point 2: It looks strange like something break in glass.

In generally i think 0.64 render is more realistic but it have still some bugs.

sorry for my english :/
Yes.. it's too bright.
Can u send me the scene?
nickamy AT paradise DOT net DOT nz

thx

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tungee
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Post by tungee » Fri Oct 13, 2006 12:31 am

hey jurasek,
your chair pictures are excellent!
congratulation!

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Pinko
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Post by Pinko » Fri Oct 13, 2006 1:13 am

very good jurasek!!!
Pinko. :wink:

jackei
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Post by jackei » Fri Oct 13, 2006 4:16 am

hy

my pictures are burned too.

after 30min:
Image



after 2.5 hours:
Image[/img]

//edit: it's not the same pic. i did some changes and then i let it render for a cuple of hours.

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manitwo
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Post by manitwo » Fri Oct 13, 2006 4:45 am

welcome jackei! :D
long time no see ... where have you been?
btw: nice test

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eman7613
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Post by eman7613 » Fri Oct 13, 2006 5:10 am

Kojack wrote:Salute!

I made a little compare. Left is 0.5 and right is 0.64
Point 1: Don't you think it is too bright?
Point 2: It looks strange like something break in glass.

In generally i think 0.64 render is more realistic but it have still some bugs.

sorry for my english :/
just asked my phys teacher, he said the .5 one is more realistic & correct, so maybe something is way off in .64? i dont know i just stick with what i know workds ^.^
Yes i know, my spelling sucks

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