General News and accouncements regarding the Indigo render engine
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DaveC
- Posts: 596
- Joined: Mon Sep 11, 2006 12:20 am
- Location: The Tottenham, London, UK
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by DaveC » Tue Oct 10, 2006 10:08 pm
I've tried two renders freshly exported from blender for version .6test4. When I left them going they burnt out to almost completely white!! What's going on?!
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OnoSendai
- Posts: 6241
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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by OnoSendai » Tue Oct 10, 2006 10:14 pm
There is some default burn going on... perhaps i'll turn it off next release
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zuegs
- Posts: 380
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: switzerland
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by zuegs » Wed Oct 11, 2006 12:27 am
I like the new colors (there's more saturation i think)...
but reinhard mapping in v0.6t4 some times misses the white-point and it just gets overbrighted.
btw. i still prefer linear-tonemapping even if it's harder to setup
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8bstudio
- Posts: 190
- Joined: Mon Sep 11, 2006 9:22 pm
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by 8bstudio » Wed Oct 11, 2006 1:15 am
Ono-Sendai wrote:There is some default burn going on... perhaps i'll turn it off next release
I don't understand why it overbright and how I can do to change! Maybe the sun is too near scene??
This image is with sun and default reinhard values.
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Moses
- Posts: 33
- Joined: Tue Oct 10, 2006 9:13 am
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by Moses » Wed Oct 11, 2006 12:27 pm
Meshlights don't seem to be working with sunlight. They are not emmiting any light and come out black
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StompinTom
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
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by StompinTom » Wed Oct 11, 2006 3:36 pm
yeah i think the sky system has been cranked way up. linear tonemapping burns waaaay out at 1.0, i have to set it to about 0.0001 to get a 'normal' looking picture. so maybe if the meshlight was cranked way up it might match the sun/sky? i dont know if the two are related, just a thought.
anyhoo, 0.6test4 seems to be quite faster than previous versions, from the little testing ive done so far. the only problem i see is the reinhard burnout and the weird horizon glow in interior scenes (ill post an example as soon as i can)
thanks alot nick! this renderer continues to amaze me, i duno what id do without it.
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Kojack
- Posts: 57
- Joined: Sat Aug 12, 2006 8:46 pm
- Location: Poland
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by Kojack » Thu Oct 12, 2006 3:52 am
Salute!
I made a little compare. Left is 0.5 and right is 0.64
Point 1: Don't you think it is too bright?
Point 2: It looks strange like something break in glass.
In generally i think 0.64 render is more realistic but it have still some bugs.
sorry for my english :/
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Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
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by Kosmokrator » Thu Oct 12, 2006 9:22 am
the adventure starts now my friends....nick is good to fix bugs...soon i believe we have a great gfx software!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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jurasek
- Posts: 247
- Joined: Sun Jun 25, 2006 11:23 pm
- Location: Poland
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by jurasek » Thu Oct 12, 2006 2:15 pm
Some tests of 0.6t4
both 1,40h
greetz,
jur
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OnoSendai
- Posts: 6241
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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by OnoSendai » Thu Oct 12, 2006 6:37 pm
Kojack wrote:Salute!
I made a little compare. Left is 0.5 and right is 0.64
Point 1: Don't you think it is too bright?
Point 2: It looks strange like something break in glass.
In generally i think 0.64 render is more realistic but it have still some bugs.
sorry for my english :/
Yes.. it's too bright.
Can u send me the scene?
nickamy AT paradise DOT net DOT nz
thx
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tungee
- Posts: 482
- Joined: Mon Jul 03, 2006 8:17 pm
- Location: Gießen Germany
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by tungee » Fri Oct 13, 2006 12:31 am
hey jurasek,
your chair pictures are excellent!
congratulation!
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Pinko
- Posts: 58
- Joined: Wed Aug 09, 2006 11:06 pm
- Location: Italy
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by Pinko » Fri Oct 13, 2006 1:13 am
very good jurasek!!!
Pinko.
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jackei
- Posts: 12
- Joined: Tue Oct 10, 2006 12:36 am
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by jackei » Fri Oct 13, 2006 4:16 am
hy
my pictures are burned too.
after 30min:
after 2.5 hours:
[/img]
//edit: it's not the same pic. i did some changes and then i let it render for a cuple of hours.
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manitwo
- Posts: 1029
- Joined: Wed Jul 05, 2006 4:50 am
- Location: Tirol - Austria
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by manitwo » Fri Oct 13, 2006 4:45 am
welcome jackei!
long time no see ... where have you been?
btw: nice test
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eman7613
- Posts: 597
- Joined: Sat Sep 16, 2006 2:52 pm
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by eman7613 » Fri Oct 13, 2006 5:10 am
Kojack wrote:Salute!
I made a little compare. Left is 0.5 and right is 0.64
Point 1: Don't you think it is too bright?
Point 2: It looks strange like something break in glass.
In generally i think 0.64 render is more realistic but it have still some bugs.
sorry for my english :/
just asked my phys teacher, he said the .5 one is more realistic & correct, so maybe something is way off in .64? i dont know i just stick with what i know workds ^.^
Yes i know, my spelling sucks
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