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Indigo for Cinema 4D 3.8.26.2
for Indigo Renderer and RT 3.8.26.2

First of all, I have some tough news for R10 to R11(on windows) users:
There are some issues with these versions, we are currently evaluating if we can continue supporting them.

For everyone else:
This release might contain some serious bugs and usability issues. If you notice something weird, please let me know.


Windows:

Indigo Renderer:
indigo-for-cinema-4d-3.8.26.2-installer.exe - Includes installers for R11.5 - R15

Indigo RT:
indigo-rt-for-cinema-4d-3.8.26.2-installer.exe - Includes installers for R11.5 - R15

The R15 build should work fine with R16.

Mac:

Indigo Renderer
indigo-for-c4d-3.8.26.2-R11-mac.zip
indigo-for-c4d-3.8.26.2-R115-mac.zip
indigo-for-c4d-3.8.26.2-R12-mac.zip (R12 version works with R13)
indigo-for-c4d-3.8.26.2-R14-mac.zip (R14 version works with R15 and probably R16)

Indigo RT
indigo-rt-for-c4d-3.8.26.2-R11-mac.zip
indigo-rt-for-c4d-3.8.26.2-R115-mac.zip
indigo-rt-for-c4d-3.8.26.2-R12-mac.zip (R12 version works with R13)
indigo-rt-for-c4d-3.8.26.2-R14-mac.zip (R14 version works with R15 and probably R16)




Changelog:
Quote:
Indigo for Cinema 4D 3.8.26.2
--------------------------
* Improved the export a little.
* Changed preprocessing.
* Render instances are now exported faster.


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Indigo 100
Thank you!

After that long period with no news at all now one update after the other! :wink:


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Don't know about magic behind this one, but when exporting a simple scene on two different computers, each with different Cindigos, the one with this build is brilliantly faster. For example:

Scene setup:
Sphere (x3 subdivided)
Plane
Cloner (Child:Sphere, Object mode, plane selected: surface distribution, render instances on, number of instances: 40 000)

Machine 1 (lower specs) (Cindigo 3.8.26.2):
Instances exported: 0;
Time: 1.7s

Macine 2 (higher specs) (Cindigo 3.8.12);
Instances exported: 39 999;
Time: 30s

Even though on Machine 1 console said that 0 was the number of instances exported, inside Indigo they show up normally. This is something special, well done fused. Not sure if this is the upgrade that was already inside 3.8.26/ 3.8.26.1, but you just cut my export time by million. One more example/proof that exporters are what sells the engine! Well done! :clapclap:


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2nd Place 100
+1!


Cheers, zeiti

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ZENTAPHER // 3D.PORTFOLIO
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Indigo 4.0.47 | Indigo for C4D 4.0.48 | C4D R14.042 | Mac OS X 10.12 | Windows 7 Professional x64


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Indigo 100
Thank you ! :D

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So, it's been a month since the last update! And that one was amazing upgrade in terms of speed, and usability! Awesome job! Buuuuut, it's been a while...soooo, how about we see that render instance/multi-material related bug ironed out, fused? Pleeeaseee... :)

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Indigo 100
A month ?
Spoiled brats :-D
"My" exporter (Blendigo) got updated the last time in January and received 2 few minor fixes since then. Well, 4 really but I did the last two myself ;-)


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Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

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Headroom wrote:
A month ?
Spoiled brats :-D
"My" exporter (Blendigo) got updated the last time in January and received 2 few minor fixes since then. Well, 4 really but I did the last two myself ;-)


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This! :D

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Sorry guys, but you don't have a cute seal in your request, so, you will have to wait!

P.S
Take a look at 3Ds Max guys. Now, those are some brave men.


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Headroom wrote:
A month ?
Spoiled brats :-D
"My" exporter (Blendigo) got updated the last time in January and received 2 few minor fixes since then. Well, 4 really but I did the last two myself ;-)
I suggest that the devs are quite focused on v4. Afaik this Cindigo Update wasn't done by fused only during lunch break, but took quite a while also with some private free time invested...

I'm very positive that once v4 will be on the horizon also all exporters will need updates and some polishing!

If the community could manage to maintain some proper bug/feature list, there will be the best chance that devs will work trough it :)

I report Bugs and Feature requests for cindigo on a weakly basis with atm over 90 tickets only for the C4D exporter (many fixed meanwhile).

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Is it possible to have relative path to external material?


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