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Texture Scaling

Often you will need to change how rapidly a texture or material is repeated over a surface. This is referred to as texture scaling, or sometimes as UV-scaling.

Suppose you have a material where the texture is too 'stretched-out'.

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We can fix this by changing the texture scaling.

In SketchUp, show the material dialog with Window -> Materials.

Select the material you wish to scale with the picker tool. In our case we will select the wood material on the ground object.

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Click on the 'Edit' tab.

In the 'Texture' section, change the horizontal width to a smaller value, such as 0.3 m.

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The texture should now repeat more rapidly over the surface, in SketchUp and in Indigo as well, when the scene is exported again.

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Procedural Materials

The same technique can be used for procedural materials, which may not use a texture map. In this case, you can use a 'dummy' texture, by clicking 'Use texture image' in the Materials edit tab, and then selecting a dummy texture. The dummy texture will be displayed in the SketchUp viewport, but will not affect the Indigo render.